Ogre Tantrum

Level 7 Minion Artillery
Giant, Ogre EV 18
Stamina 10
Speed 5 Size 2 / Stability 2
With Captain Ranged distance +5 Free Strike 4

Might

4

Agility

2

Reason

-1

Intuition

0

Presence

-1

Throw Fit 2d10 + 4

Ranged, Strike, Weapon Signature Action
Ranged 8 One creature or object per minion
≤11: 4 damage 12—16: 7 damage;
push 2
17+: 8 damage;
push 4
Effect:

The tantrum unearths a rock or a hunk of terrain and tosses it. The tantrum can A<3 grab an adjacent size-1 or smaller creature or object to use as the projectile for this ability.

Excessive Anger

The tantrum has damage immunity 3 and a speed of 8 while they are winded.

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  1. Ogre Malice


    1. Shockwave

      3 Malice
      1. An ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the affected area must make a Might or Agility test.

      2. ≤11: 5 damage;
        vertical push 3;
        prone
        12—16: 4 damage;
        vertical push 2
        17+: Push 1
    2. Bully

      5 Malice
      1. All ogres shift up to their speed and make a free strike. The ogres prefer to gang up on the same target rather than pick different targets, if they can.

    3. Rampage

      7 Malice
      1. Until the end of the round, each ogre has damage immunity 5 and deals an additional 5 damage with their strikes and abilities. While this feature is active, heroic abilities that target an ogre have their costs reduced by 1 (to a minimum of 1).

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