Striped Condor Griffon

Level 2 Troop Brute
Beast, Griffon EV 16
Stamina 100
Speed 7 (fly) Size 3 / Stability 3
Free Strike 5

Might

2

Agility

2

Reason

-1

Intuition

2

Presence

1

Violent Thrashing 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 2 2 creatures or objects
≤11: 7 damage;
push 1
12—16: 11 damage;
one target is pushed 2;
the other target is vertically pushed 2
17+: 14 damage;
one target is pushed 2 and prone;
the other target is vertically pushed 3

Bound Ahead (5 Malice)

Action
Self (while grounded) Self
Effect:

The griffon shifts up to their speed in a straight line. Each enemy who comes within 1 of the griffon during the move can choose to either take 5 damage or be knocked prone.

Power Wing Buffet (3 Malice) 2d10 + 2

Area, Melee Maneuver
5 × 3 line within 1 All creatures and objects
≤11: Push 2;
M<0 forced movement is vertical
12—16: Push 4;
M<1 forced movement is vertical
17+: Push 6;
M<2 forced movement is vertical

Circle and Strike 2d10 + 2

Triggered Action
Self Triggering creature
The griffon flies above a creature on the ground within 5.
Effect:

The griffon falls down upon the target, taking no damage from falling. The target takes 3 damage for each square the griffon fell and is A<2 prone or grabbed.

Beast of Prey

Creatures have a double bane on escaping the griffon’s grab.

Steady

Creatures have a bane on power rolls that could knock the griffon prone.

Banded Predator

The griffon is hidden whenever they have cover or concealment.

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  1. Griffon Malice


    1. Swoop

      3 Malice
      1. Maneuver
        Self
        Self
      2. Effect

        The griffon flies up to their speed. The griffin makes a free strike against each creature that makes an opportunity attack against the griffon.

    2. Piercing Cry

      5 Malice
      1. A griffon acting this turn unleashes a hideous screech at an enemy within 5, forcing the creature to make an Intuition test.

      2. ≤11: Frightened (save ends) 12—16: Frightened (EoT) 17+: no effect
    3. Wildwinds

      10 Malice
      1. Winds bluster and blow throughout the battle map. Until the end of the encounter, each creature that cannot fly or is not mounted on a flying creature has their stability reduced by 5 and forced movement effects targeting them increase by 5 squares.

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