Archdevil
Level 6 LeaderDevil, Infernal EV 32
Stamina 181 Immunity Fire 8
Speed 7 (fly) Size 1M / Stability 2
Free Strike 6
Might
1Agility
3Reason
2Intuition
1Presence
4Infernal Decree (Action) ♦ 2d10 + 4 ♦ Signature
Keywords Magic, Ranged, Strike
Distance Ranged 12 Target Three creatures or objects
≤11: 10 damage; P<2 the target can’t hide (save ends) 12—16: 15 damage; P<3 the target can’t hide (save ends) 17+: 19 damage; P<4 the target can’t hide (save ends)
2 Malice: Each devil has an edge to strike a target that can’t hide.
Compel the Jury (Maneuver) ♦ 2d10 + 4
Keywords Magic, Ranged
Distance Ranged 12 Target 2 creatures
≤11: I<2 charmed (save ends) 12—16: I<3 charmed (save ends) 17+: I<4 charmed (save ends)
Effect: Until the condition ends, a charmed creature considers the archdevil an ally, and the archdevil can spend 1 malice on their turn to force move a charmed creature up to 3 squares.
Devilish Suggestion (Triggered Action) ♦ 2 VP
Keywords Magic
Distance Ranged 5 Target Triggering creature
Trigger: A creature targets the archdevil with a strike.
Effect: The target makes a Presence test. ✸ ≤11 Charmed (save ends) (see Compel the Jury) ★ 12–16 The archdevil chooses a new target for the strike ✦ 17 The archdevil halves the incoming damage
Welcome, Friends (Villain Action 1)
Keywords Area, Magic
Distance 3 burst Target Each enemy in burst
Effect: Each target makes a Presence test. ✦ ≤11 15 psychic damage; charmed (save ends) ★ 12–16 12 psychic damage; charmed (save ends) ✸ 17 7 psychic damage
Heed My Commands! (Villain Action 2)
Keywords —
Distance Self and 5 burst Target Self and each allies in the burst
Effect: Each target shifts up to their speed. The archdevil can force move each charmed creature up to half their speed.
Deceptive Stratagem (Villain Action 3)
Keywords —
Distance Ranged 12 Target 1 ally or charmed creature
Effect: The archdevil swaps places with the target. Then, each ally and charmed creature within 12 of the archdevil make a free strike against a target of the archdevil’s choice.
End Effect
At the end of their turn, the archdevil can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
True Name
If a creature within 10 squares of the archdevil speaks the archdevil’s true name aloud, the archdevil loses their immunities, the additional effects on their signature attack, and their Devilish Suggestion triggered action.