Archdevil

Level 6 Leader
Devil, Infernal EV 32
Stamina 181 Immunity Fire 8
Speed 7 (fly) Size 1M / Stability 2
Free Strike 6

Might

1

Agility

3

Reason

2

Intuition

1

Presence

4

Infernal Decree 2d10 + 4

Magic, Ranged, Strike Signature Action
Ranged 12 Three creatures or objects
≤11: 10 damage;
P<2 the target can’t hide (save ends)
12—16: 15 damage;
P<3 the target can’t hide (save ends)
17+: 19 damage;
P<4 the target can’t hide (save ends)
2 Malice:

Each devil has an edge to strike a target that can’t hide.

Compel the Jury 2d10 + 4

Magic, Ranged Maneuver
Ranged 12 2 creatures
≤11: I<2 charmed (save ends) 12—16: I<3 charmed (save ends) 17+: I<4 charmed (save ends)
Effect:

Until the condition ends, a charmed creature considers the archdevil an ally, and the archdevil can spend 1 malice on their turn to force move a charmed creature up to 3 squares.

Devilish Suggestion (2 Malice)

Magic Triggered Action
Ranged 5 Triggering creature
A creature targets the archdevil with a strike.
Effect:

The target makes a Presence test.

≤11: Charmed (save ends) (see Compel the Jury) 12—16: The archdevil chooses a new target for the strike 17+: The archdevil halves the incoming damage

End Effect

At the end of their turn, the archdevil can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

True Name

If a creature within 10 squares of the archdevil speaks the archdevil’s true name aloud, the archdevil loses their immunities, the additional effects on their signature attack, and their Devilish Suggestion triggered action.

Welcome, Friends

Area, Magic Villain Action 1
3 burst Each enemy in burst
Effect:

Each target makes a Presence test.

≤11: 15 psychic damage;
charmed (save ends)
12—16: 12 psychic damage;
charmed (save ends)
17+: 7 psychic damage

Heed My Commands!

Area, Magic Villain Action 2
3 burst Each enemy in burst
Effect:

Each target makes a Presence test.

≤11: 15 psychic damage;
charmed (save ends)
12—16: 12 psychic damage;
charmed (save ends)
17+: 7 psychic damage

Deceptive Stratagem

Villain Action 3
Ranged 12 1 ally or charmed creature
Effect:

The archdevil swaps places with the target. Then, each ally and charmed creature within 12 of the archdevil make a free strike against a target of the archdevil’s choice.

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  1. Devil Malice


    1. Bureaucratic Tape

      3 Malice
      1. A devil acting on this turn uses a signature action against an adjacent creature. If they roll a tier-3 result, the target has a double bane on strikes (save ends).

    2. Underhanded Tactics

      5 Malice
      1. Each devil in the encounter can teleport to a space adjacent to another non-hidden creature in the encounter and make a free strike.

    3. Read the Small Print

      7 Malice
      1. Each enemy in the encounter is subject to a bad deal proposed by the devils. An enemy must choose between damage weakness 5 or having a bane on power rolls. The bad deal lasts until the end of the encounter.

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