Chimera
Level 3 SoloMight
3Agility
2Reason
-2Intuition
1Presence
0Solo Monster
Solo Turns The chimera takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the chimera can take one action and one maneuver per turn.
End Effect At the end of their turn, the chimera can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Volant
When the chimera makes a creature winded or reduces them to 0 Stamina or less, the chimera can move their speed towards one enemy within line of effect.
Bite 2d10 + 3
This attack deals an additional 3 damage if the chimera has an edge on the attack.
Dragon’s Eruption (3 Malice) 2d10 + 3
A<1 3 fire damage 12—16: 5 fire damage;
A<2 5 fire damage 17+: 7 fire damage;
A<3 7 fire damage
Lion’s Toss 2d10 + 3
Roar (5 Malice) 2d10 + 3
I<2 frightened (save ends) 17+: 10 psychic damage;
I<3 frightened (save ends)
Ram’s Defiance 2d10 + 3
The chimera shifts 5. If they end this movement adjacent to the target, roll power.
M<1 slowed (save ends) 12—16: 8 damage;
prone;
M<2 slowed (save ends) 17+: 10 damage;
prone;
M<3 slowed (save ends)
Overture of Destruction
The chimera uses Bite and Lion’s Toss against each target.
Fire Solo
The chimera uses Dragon’s Eruption and Roar without spending malice.
Chorus of Destruction
The chimera uses Roar. The chimera then shifts their speed and can make a free strike against each enemy who comes within 1 of them during the move. When the chimera ends this movement, they use Dragon’s Eruption.