Chimera

Level 3 Solo
Beast, Chimera EV 50
Stamina 300 Immunity Fire 6
Speed 10 (fly) Size 2 / Stability 1
Free Strike 6

Might

3

Agility

2

Reason

-2

Intuition

1

Presence

0

Solo Monster

Solo Turns The chimera takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the chimera can take one action and one maneuver per turn.

End Effect At the end of their turn, the chimera can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Volant

When the chimera makes a creature winded or reduces them to 0 Stamina or less, the chimera can move their speed towards one enemy within line of effect.

Bite 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 2 2 creatures or objects
≤11: 9 damage 12—16: 13 damage 17+: 16 damage
Effect:

This attack deals an additional 3 damage if the chimera has an edge on the attack.

Dragon’s Eruption (3 Malice) 2d10 + 3

Area, Magic Action
3 cube within 10 All enemies in the cube
≤11: 3 fire damage;
A<1 3 fire damage
12—16: 5 fire damage;
A<2 5 fire damage
17+: 7 fire damage;
A<3 7 fire damage

Lion’s Toss 2d10 + 3

Melee, Weapon Maneuver
Melee 2 1 creature or object
≤11: vertical push 2 12—16: vertical push 3 17+: vertical push 5

Roar (5 Malice) 2d10 + 3

Area, Magic Action
5 burst All enemies in the burst
≤11: 4 psychic damage 12—16: 8 psychic damage;
I<2 frightened (save ends)
17+: 10 psychic damage;
I<3 frightened (save ends)

Ram’s Defiance 2d10 + 3

Melee, Strike, Weapon Triggered Action
Ranged 5 1 creature
The target attacks the chimera and gets a tier-1 result.
Effect:

The chimera shifts 5. If they end this movement adjacent to the target, roll power.

≤11: 6 damage;
M<1 slowed (save ends)
12—16: 8 damage;
prone;
M<2 slowed (save ends)
17+: 10 damage;
prone;
M<3 slowed (save ends)

Overture of Destruction

Area, Melee, Weapon Villain Action 1
1 burst All enemies in the burst
Effect:

The chimera uses Bite and Lion’s Toss against each target.

Fire Solo

Area, Melee, Weapon Villain Action 2
Self Self
Effect:

The chimera uses Dragon’s Eruption and Roar without spending malice.

Chorus of Destruction

Villain Action 3
Self Self
Effect:

The chimera uses Roar. The chimera then shifts their speed and can make a free strike against each enemy who comes within 1 of them during the move. When the chimera ends this movement, they use Dragon’s Eruption.

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  1. Chimera Malice


    1. Defensive Snapping

      3 Malice
      1. The chimera takes up a defensive stance. Until the start of their next turn, the chimera can make a free strike against each enemy that comes within 2 of them.

    2. Unstable Terrain

      5 Malice
      1. The chimera shakes the crowd, causing loose rocks or debris to appear. Create three size 1L stone objects anywhere on the battlefield. Each creature adjacent to one of the objects when it appears takes A<2 5 damage.

    3. Ashen Clouds

      7 Malice
      1. Until the beginning of the chimera’s next turn, the entire battle map is concealed by a thick cloud of ash. The chimera ignores concealment. Each enemy R<1 can’t establish line of effect beyond 3 squares until the cloud dissipates. The potency of this feature increases by 1 each time it’s used.

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