Chimera

Level 3 Solo
Beast, Chimera EV 50
Stamina 300 Immunity Fire 6
Speed 10 (fly) Size 2 / Stability 1
Free Strike 6

Might

3

Agility

2

Reason

-2

Intuition

1

Presence

0

Bite (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 2 Target 2 creatures or objects
≤11: 9 damage 12—16: 13 damage 17+: 16 damage
Effect: This attack deals an additional 3 damage if the chimera has an edge on the attack.

Dragon’s Eruption (Action) ♦ 2d10 + 3 ♦ 7 VP

Keywords Area, Magic
Distance 3 cube within 10 Target All enemies in the cube
≤11: 3 fire damage; A<1 3 fire damage 12—16: 5 fire damage; A<2 5 fire damage 17+: 7 fire damage; A<3 7 fire damage

Lion’s Toss (Maneuver) ♦ 2d10 + 3

Keywords Melee, Weapon
Distance Melee 2 Target 1 creature or object
≤11: vertical push 2 12—16: vertical push 3 17+: vertical push 5

Roar (Action) ♦ 2d10 + 3 ♦ 5 VP

Keywords Area, Magic
Distance 5 burst Target All enemies in the burst
≤11: 4 psychic damage 12—16: 8 psychic damage; I<2 frightened (save ends) 17+: 10 psychic damage; I<3 frightened (save ends)

Ram’s Defiance (Triggered Action) ♦ 2d10 + 3

Keywords Melee, Strike, Weapon
Distance Ranged 5 Target 1 creature
Trigger: The target attacks the chimera and gets a tier-1 result.
Effect: The chimera shifts 5. If they end this movement adjacent to the target, roll power. ✦ ≤11 6 damage; M<1 slowed (save ends) ★ 12–16 8 damage; prone; M<2 slowed (save ends) ✸ 17 10 damage; prone; M<3 slowed (save ends)

Overture of Destruction (Villain Action 1)

Keywords Area, Melee, Weapon
Distance 1 burst Target All enemies in the burst
Effect: The chimera uses Bite and Lion’s Toss against each target.

Fire Solo (Villain Action 2)

Keywords Area, Melee, Weapon
Distance Self Target Self
Effect: The chimera uses Dragon’s Eruption and Roar without spending malice.

Chorus of Destruction (Villain Action 3)

Keywords
Distance Self Target Self
Effect: The chimera uses Roar. The chimera then shifts their speed and can make a free strike against each enemy who comes within 1 of them during the move. When the chimera ends this movement, they use Dragon’s Eruption.

Solo Monster

Solo Turns The chimera takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the chimera can take one action and one maneuver per turn. End Effect At the end of their turn, the chimera can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Volant

When the chimera makes a creature winded or reduces them to 0 Stamina or less, the chimera can move their speed towards one enemy within line of effect.

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