Chimera
Level 3 SoloMight
3Agility
2Reason
-2Intuition
1Presence
0Solo Monster
Solo Turns The chimera takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the chimera can take one action and one maneuver per turn.
End Effect At the end of their turn, the chimera can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Volant
When the chimera makes a creature winded or reduces them to 0 Stamina or less, the chimera can move their speed towards one enemy within line of effect.
Bite (Action) ♦ 2d10 + 3 ♦ Signature
This attack deals an additional 3 damage if the chimera has an edge on the attack.
Dragon’s Eruption (Action) ♦ 2d10 + 3 ♦ 3 Malice VP
A<1 3 fire damage 12—16: 5 fire damage;
A<2 5 fire damage 17+: 7 fire damage;
A<3 7 fire damage
Lion’s Toss (Maneuver) ♦ 2d10 + 3
Roar (Action) ♦ 2d10 + 3 ♦ 5 Malice VP
I<2 frightened (save ends) 17+: 10 psychic damage;
I<3 frightened (save ends)
Ram’s Defiance (Triggered Action) ♦ 2d10 + 3
The chimera shifts 5. If they end this movement adjacent to the target, roll power.
M<1 slowed (save ends) 12—16: 8 damage;
prone;
M<2 slowed (save ends) 17+: 10 damage;
prone;
M<3 slowed (save ends)
Overture of Destruction (Villain Action 1)
The chimera uses Bite and Lion’s Toss against each target.
Fire Solo (Villain Action 2)
The chimera uses Dragon’s Eruption and Roar without spending malice.
Chorus of Destruction (Villain Action 3)
The chimera uses Roar. The chimera then shifts their speed and can make a free strike against each enemy who comes within 1 of them during the move. When the chimera ends this movement, they use Dragon’s Eruption.