Hobgoblin Recruit

Level 4 Minion Brute
Goblin, Hobgoblin, Humanoid, Infernal EV 12
Stamina 9 Immunity fire 2
Speed 5 Size 1M / Stability 0
With Captain 4 temporary Stamina Free Strike 3

Might

3

Agility

2

Reason

0

Intuition

0

Presence

1

Sword Lunge 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object per minion
≤11: 3 damage 12—16: 5 damage 17+: 7 damage;
grabbed or prone

Tactical Positioning

A non-minion ally deals 1 additional damage for each adjacent recruit.

Infernal Ichor

If the recruit’s Stamina drops to 0, they spray burning blood. Each creature within 1 of the recruit takes 2 fire damage.

Report Issue

You must be logged in to report an issue.

Log in
  1. Hobgoblin Malice


    1. Goblin Malice Features

      X Malice
      1. The hobgoblin activates a malice feature available to goblins.

    2. Operation Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

    3. Operation Tactical Swarm

      5 Malice
      1. All hobgoblins shift up to their speed and take the Defend action.

    4. Operation Earthsear

      7 Malice
      1. The ground throughout the encounter map becomes blazing hot until the end of the round. An enemy takes 1 fire damage for each affected square they enter. An enemy that ends their turn in an affected square has fire weakness 2 until the start of their next turn.

    Report Issue

    You must be logged in to report an issue.

    Log in