Giant Hawk

Level 1 Platoon Mount
Animal, Human EV 6
Stamina 30
Speed 7 (flying) Size 2 / Stability 0
Free Strike 3

Might

2

Agility

2

Reason

-3

Intuition

1

Presence

-2

Talons 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 5 damage 12—16: 7 damage 17+: 9 damage;
grabbed

Dive

Maneuver
Effect:

The hawk moves up to their speed.

Mounted Platform

Any creature riding the hawk can make a free strike during or after the hawk’s movement.

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  1. Human Malice


    1. Alchemical Device

      3 Malice
      1. Area, Magic, Ranged Maneuver Non-Minion
        3 cube within 10
        Each enemy in the cube
      2. ≤11: 4 corruption damage;
        A<0 slowed (save ends)
        12—16: 6 corruption damage;
        A<1 slowed (save ends)
        17+: 9 corruption damage;
        A<2 restrained (save ends)
    2. Exploit Opening

      5 Malice
      1. Until the end of their turn, each human acting this turn has an edge on their abilities, or a double edge if their ability targets an enemy affected by a condition.

    3. Staying Power

      7 Malice
      1. Each non-minion human in the encounter regains Stamina equal to 5 times their level.

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