Orc Terranova

Level 2 Platoon Controller
Humanoid, Orc EV 8
Stamina 30
Speed 6 (burrow) Size 1M / Stability 2
Free Strike 4

Might

1

Agility

1

Reason

0

Intuition

1

Presence

2

Earth Pillar 2d10 + 2

Magic, Ranged, Strike Signature Action
Ranged 10 3 creatures touching the ground
≤11: 6 damage;
A<0 prone can’t stand (save ends)
12—16: 9 damage;
A<1 prone can’t stand (save ends)
17+: 12 damage;
prone A<2 and can’t stand (save ends)
Effect:

The ground beneath each target rises 1 square.

Sinkhole (3 Malice) 2d10 + 2

Melee, Weapon Action
3 Burst All enemies
≤11: 4 damage;
M<0 restrained (save ends)
12—16: 7 damage;
M<1 restrained (save ends)
17+: 10 damage;
M<2 restrained (save ends)
Effect:

The affected area is considered difficult terrain.

Seismic Step

The terranova ignores difficult terrain. The terranova doesn’t need line of effect to target creatures touching the ground with abilities.

Relentless

If the terranova’s Stamina drops to 0, they can take a free strike before dying. If the target is reduced to 0 Stamina or killed by the strike, the terranova lives and their Stamina is reduced to 1 instead.

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  1. Orc Malice


    1. Overwhelming March

      3 Malice
      1. Each orc shifts up to their speed, moving through enemy squares if they can. Each enemy that was passed through during this movement makes a Might test.

      2. ≤11: 6 damage;
        prone
        12—16: 4 damage;
        prone
        17+: Push 2
    2. Mohler Trench

      5 Malice
      1. An orc acting this turn summons 2 mohlers out of the ground to dig a 1 × 10 line trench within 10 and join the encounter. The trench is 2 squares deep and is considered difficult terrain. The trench cannot be created directly underneath creatures.

    3. Mohler Cavity

      7 Malice
      1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one character is standing. The mohlers leave, and the area is considered difficult terrain. Each orc in the area can shift into the nearest unoccupied square outside of the pit before it is completed. Each non-orc in the area makes an Agility test.

      2. ≤11: 9 damage;
        target falls;
        prone can’t stand (EoT)
        12—16: 6 damage;
        target falls
        17+: Target can shift into the nearest unoccupied square outside of the pit

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