Hulking Brain

Level 6 Troop Brute
Horror, Voiceless Talker EV 32
Stamina 180
Speed 5 Size 1L / Stability 4
Free Strike 7

Might

3

Agility

1

Reason

-2

Intuition

-2

Presence

0

Four-Way Grasp 2d10 +

Melee, Strike, Weapon Signature Action
Melee 1 4 creatures or objects
≤11: 7 damage 12—16: 10 damage;
A<2 grabbed
17+: 11 damage;
A<3 grabbed
2 Malice:

The potency of this ability increases by 1.

Cerebral Suplex 2d10 + 3

Melee Action
Melee 1 All grabbed enemies
≤11: 7 damage;
M<1 3 damage
12—16: 10 damage;
M<2 3 damage
17+: 13 damage;
M<3 6 damage
Effect:

Each target is no longer grabbed.

Lumber

Maneuver
Self Self
Effect:

Shift 4. This movement ignores difficult terrain.

Brawny Buffer (1 Malice)

Free Triggered Action
Ranged 5 Self
An ally voiceless talker takes damage from an enemy
Effect:

The hulking brain shifts to a square adjacent to the ally and takes the damage instead.

2 Malice:

The enemy that dealt damage is knocked prone.

Biceps to Spare

The hulking brain can carry up to 4 size 1 grabbed creatures at no penalty to their movement.

Psionic Conductor

When a non-minion Voiceless Talker within 5 of the hulking brain uses an ability with the Psionic keyword, they can do so as if they were in the hulking brain’s space.

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  1. Voiceless Talker Malice


    1. Guise

      3 Malice
      1. A non-minion voiceless talker projects a psionic image over their body, making them unable to be identified as an enemy until the end of their next turn.

    2. Memory Thief

      5 Malice
      1. Psionic, Ranged Maneuver Non-Minion
        Ranged 5
        1 creature
        2d10 + 3
      2. ≤11: 6 psychic damage;
        R<1 target cannot identify allies as allies (save ends)
        12—16: 10 psychic damage;
        R<2 target identifies allies as enemies (save ends)
        17+: 13 psychic damage;
        R<3 target identifies allies as enemies (save ends)
    3. Evolutionary Circuit

      10 Malice
      1. The voiceless talkers link their minds, creating a circuit that empowers them while at least two voiceless talkers remain. While this circuit is active, all psionic strikes deal an additional 5 damage. Additionally, when a voiceless talker takes damage, they may use a free triggered action to swap places with any minion on the map. The minion takes the damage instead.

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