Slaughter Demon

Level 4 Troop Brute
Abyssal, Demon, Hobgoblin EV 24
Stamina 140 Immunity fire 5
Speed 7 (burrow) Size 3 / Stability 3
Free Strike 6

Might

3

Agility

0

Reason

-1

Intuition

1

Presence

0

Steely Skewer 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 3 2 creatures or objects
≤11: 9 damage 12—16: 14 damage;
A<2 bleeding (save ends)
17+: 17 damage;
A<3 bleeding and restrained (save ends)
Effect:

A creature restrained by this attack moves along with the slaughter demon until the condition ends. The slaughter demon can have up to 6 creatures or objects restrained on their weapons.

Tail Stinger (3 Malice) 2d10 + 3

Ranged, Strike, Weapon Action
Melee 5 1 creature or object
≤11: 10 poison damage;
M<1 weakened (save ends)
12—16: 16 poison damage;
M<2 weakened (save ends)
17+: 20 poison damage;
M<3 weakened (save ends)
Effect:

A target weakened by this ability has damage weakness 3 until the condition ends.

Drag Below

Melee, Strike, Weapon Maneuver
Melee 3 1 creature or object
Effect:

The slaughter demon makes a free strike against the target and burrows up to their speed. The target is pulled the same number of squares the slaughter demon burrows into, including vertically.

Devour Soul

Magic Triggered Action
5 burst Triggering creature
A creature with a soul dies.
Effect:

The target can’t be brought back to life. The slaughter demon gains an edge on all power rolls for the rest of the encounter.

Soulsight

Each creature within 2 of the slaughter demon can’t be hidden from them.

Lethe

While winded, the slaughter demon has an edge on strikes, and strikes have an edge against them.

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  1. Demon Malice


    1. Soulburn

      3 Malice
      1. Each demon acting this turn has a double edge on their abilities.

    2. Abyssal Rift

      7 Malice
      1. Two size 2 rifts to the Abyssal Wasteland appear at locations of your choosing. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon creature who enters the rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map.

        An abyssal rift is an immovable object that has Stamina 25, weapon immunity 5, and holy weakness 5. A creature who has the Magic or Psionics skill can make a hard Reason or Intuition test as a maneuver while adjacent to a rift to destabilize it. On success, the rift closes. On failure, the rift regains 5 Stamina. The rift closes when there are no demons remaining on the encounter map.

    3. Abyssal Evolution

      7 Malice
      1. A demon minion of your choice turns into a non-minion demon of the same level.

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  2. Demon Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The demon activates a malice feature available to demons level 3 or lower.

    2. Abyssal Jaunt

      3 Malice
      1. A demon acting on this turn folds space around them, temporarily slipping in and out of the abyss. Until the start of the demon’s next turn, the demon ignores difficult terrain, can move freely through solid matter, and doesn’t provoke opportunity attacks by moving. If the demon ends their turn inside solid matter, they are forced out into the space they originally entered.

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