Gnoll Abyssal Summoner

Level 2 Band Support
Abyssal, Gnoll EV 4
Stamina 20
Speed 5 Size 1M / Stability 1
Free Strike 2

Might

1

Agility

0

Reason

0

Intuition

2

Presence

2

Flame Wad 2d10 + 2

Magic, Ranged, Strike Signature Action
Ranged 5 1 creature or object
≤11: 4 fire damage 12—16: 5 fire damage 17+: 7 fire damage;
I<2 burning (save ends)
Effect:

A burning target takes 1d6 fire damage at the start of each of their turns until the condition ends.

Call Abyssal Hyenas (3 Malice)

Maneuver
Ranged 5 Special
Effect:

2 abyssal hyenas claw out of the ground into unoccupied squares.

Cackletongue (4 Malice)

Maneuver
2 burst All allies
Effect:

1 abyssal hyena target turns into a gnoll maurader, keeping their Stamina. Targets who haven’t used a cackletongue maneuver on this turn use it immediately at no cost.

Death Frenzy

Whenever an ally within 5 is reduced to 0 Stamina, the abyssal summoner moves up to their speed and makes a free strike.

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  1. Gnoll Malice


    1. Iron Jaws

      3 Malice
      1. Area, Weapon Maneuver
        1 cube within 3
        Special
      2. Effect

        A gnoll acting this turn drops an iron jawed snare into the affected area. The first time an enemy steps into an affected square, they make an Agility test. If they were unaware of the snare, they make the roll with a bane.

      3. ≤11: 6 damage;
        bleeding (save ends)
        12—16: 4 damage;
        bleeding (EoT)
        17+: no effect
      4. Effect

        While an enemy is bleeding from the snare, each gnoll has an edge on strikes made against the creature.

    2. Bloodpool

      5 Malice
      1. 1 minion gnoll suddenly explodes into a pool of blood, splattering across each square within 3. A gnoll that starts their turn in an affected square deals an additional 5 damage on their next strike until the end of their turn. Once per round, an abyssal hyena that starts their turn in an affected square turns into a gnoll marauder, keeping their Stamina.

    3. Echoes of Laughter

      10 Malice
      1. The battlemap is encased in a soundscape of laughter and howling. Each enemy has a bane on the first power roll they make during a round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

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