Kobold Venator

Level 1 Band Ambusher
Humanoid, Kobold EV 3
Stamina 15
Speed 5 Size 1S / Stability 0
Free Strike 2

Might

0

Agility

2

Reason

0

Intuition

0

Presence

1

Dolobra & Net 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 4 damage 12—16: 6 damage;
M<1 restrained (save ends)
17+: 7 damage;
M<2 restrained (save ends)
3 Malice Then We Light the Net on Fire!:

Each creature and object restrained by this ability takes 2 fire damage at the start of each of their turns until the condition ends.

Lost in the Crowd

If the venator is adjacent to an ally that is not hiding, they can use the hide maneuver, even if observed.

Not What I Seem

The venator begins the encounter disguised as a minion. The venator has a double edge on their first action of the encounter, when they reveal themselves.

Shield? Shield!

The venator has cover, a Stability of 1, and can act as cover for allies when adjacent to an ally who also has this trait.

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  1. Kobold Malice


    1. Maniple Tactics

      3 Malice
      1. Up to 3 kobolds make a free strike, swaps positions with an adjacent kobold, and then that kobold makes a free strike.

    2. Set the Initiative

      7 Malice
      1. Two kobolds take their turns in a row.

    3. Shield Wall

      7 Malice
      1. Until the end of the round, all kobolds with Shield? Shield! Impose an additional bane on incoming strikes and abilities.

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