Kobold Centurion

Level 1 Leader
Humanoid. Kobold EV 1
Stamina 80
Speed 5 Size 1S / Stability 2
Free Strike 2

Might

2

Agility

3

Reason

2

Intuition

0

Presence

2

Pilum (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Ranged, Strike, Weapon
Distance Melee 1 or Ranged 10 Target Two creatures or objects
≤11: 7 damage; M<1 weakened (save ends) 12—16: 10 damage; M<2 weakened (save ends) 17+: 13 damage; M<3 weakened (save ends)
Effect: Each ally adjacent to a target of this ability can make a free strike.
3 Malice: Each target weakened by this ability is now restraine while they are weakened.

Concentrate All Fire on That Hero! (Maneuver)

Keywords
Effect: The target is marked until the start of the centurion’s nex turn. The centurion and each of their allies have an edge on power rolls made against targets marked by the centurion 3+ Malice The centurion targets 1 additional enemy for every malice spent

Firetail Pilum (Villain Action 1)

Keywords Area, Weapo
Distance 10 × 1 line within 1 Target All enemies in the lin
Effect: The centurion uses Pilum against each target, dealing a additional 5 damage. Each weakened target takes 2 fire damage at the start of each of their turns until the conditio ends.

Boom Pilum! (Villain Action 2)

Keywords Area, Weapon
Distance 5 cube within 10 Target All enemies in the cube
Effect: The centurion uses Pilum against each target with a double edge. Each target is then pushed 3.

Testudo! (Triggered Action

Keywords Weapo Trigger A creature uses an ability against the centurion or an ally Distance 5 burst Target All allies in the burs Effect Each target shifts 2 before the damage is resolved. Al kobolds with Shield? Shield! has damage immunity 2 agains the triggering ability

Are You Not Entertained?! (Villain Action 3

Keywords Attack, Ranged, Weapon Distance 10 burst Target All enemies in the burst Effect Each target is P<2 taunted (save ends). For the rest of the encounter the centurion has damage immunity 2. All allie within 10 of the centurion can make a free strike

End Effect

At the end of their turn, the centurion can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Shield? Shield!

The centurion has cover, a Stability of 3, and can act as cover for allies when adjacent to an ally who also has this trait.

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