Kobold Centurion

Level 1 Leader
Humanoid. Kobold EV 12
Stamina 80
Speed 5 Size 1S / Stability 2
Free Strike 2

Might

2

Agility

3

Reason

2

Intuition

0

Presence

2

Pilum 2d10 + 3

Melee, Ranged, Strike, Weapon Signature Action
Melee 1 or Ranged 10 Two creatures or objects
≤11: 7 damage;
M<1 weakened (save ends)
12—16: 10 damage;
M<2 weakened (save ends)
17+: 13 damage;
M<3 weakened (save ends)
Effect:

Each ally adjacent to a target of this ability can make a free strike.

3 Malice:

Each target weakened by this ability is now restrained while they are weakened.

Concentrate All Fire on That Hero!

Maneuver
Ranged 10 One enemy
Effect:

The target is marked until the start of the centurion’s next turn. The centurion and each of their allies have an edge on power rolls made against targets marked by the centurion.

3+ Malice:

The centurion targets 1 additional enemy for every 3 malice spent.

Testudo!

Weapon Triggered Action
5 burst All allies in the burst
A creature uses an ability against the centurion or an ally
Effect:

Each target shifts 2 before the damage is resolved. All kobolds with Shield? Shield! has damage immunity 2 against the triggering ability.

Firetail Pilum

Area, Weapon Villain Action 1
10 × 1 line within 1 All enemies in the line
Effect:

The centurion uses Pilum against each target, dealing an additional 5 damage. Each weakened target takes 2 fire damage at the start of each of their turns until the condition ends.

Boom Pilum!

Area, Weapon Villain Action 2
5 cube within 10 All enemies in the cube
Effect:

The centurion uses Pilum against each target with a double edge. Each target is then pushed 3.

Are You Not Entertained?!

Attack, Ranged, Weapon Villain Action 3
10 burst All enemies in the burst
Effect:

Each target is P<2 taunted (save ends). For the rest of the encounter the centurion has damage immunity 2. All allies within 10 of the centurion can make a free strike.

End Effect

At the end of their turn, the centurion can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Shield? Shield!

The centurion has cover, a Stability of 3, and can act as cover for allies when adjacent to an ally who also has this trait.

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  1. Kobold Malice


    1. Maniple Tactics

      3 Malice
      1. Up to 3 kobolds make a free strike, swaps positions with an adjacent kobold, and then that kobold makes a free strike.

    2. Set the Initiative

      7 Malice
      1. Two kobolds take their turns in a row.

    3. Shield Wall

      7 Malice
      1. Until the end of the round, all kobolds with Shield? Shield! Impose an additional bane on incoming strikes and abilities.

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