Kobold Centurion

Level 1 Leader
Humanoid. Kobold EV 12
Stamina 80
Speed 5 Size 1S / Stability 2
Free Strike 2

Might

2

Agility

3

Reason

2

Intuition

0

Presence

2

Pilum (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Ranged, Strike, Weapon
Distance Melee 1 or Ranged 10 Target Two creatures or objects
≤11: 7 damage;
M<1 weakened (save ends)
12—16: 10 damage;
M<2 weakened (save ends)
17+: 13 damage;
M<3 weakened (save ends)
Effect:

Each ally adjacent to a target of this ability can make a free strike.

3 Malice:

Each target weakened by this ability is now restrained while they are weakened.

Concentrate All Fire on That Hero! (Maneuver)

Keywords
Distance Ranged 10 Target One enemy
Effect:

The target is marked until the start of the centurion’s next turn. The centurion and each of their allies have an edge on power rolls made against targets marked by the centurion.

3+ Malice:

The centurion targets 1 additional enemy for every 3 malice spent.

Testudo! (Triggered Action)

Keywords Weapon
Distance 5 burst Target All allies in the burst
Trigger: A creature uses an ability against the centurion or an ally
Effect:

Each target shifts 2 before the damage is resolved. All kobolds with Shield? Shield! has damage immunity 2 against the triggering ability.

Firetail Pilum (Villain Action 1)

Keywords Area, Weapon
Distance 10 × 1 line within 1 Target All enemies in the line
Effect:

The centurion uses Pilum against each target, dealing an additional 5 damage. Each weakened target takes 2 fire damage at the start of each of their turns until the condition ends.

Boom Pilum! (Villain Action 2)

Keywords Area, Weapon
Distance 5 cube within 10 Target All enemies in the cube
Effect:

The centurion uses Pilum against each target with a double edge. Each target is then pushed 3.

Are You Not Entertained?! (Villain Action 3)

Keywords Attack, Ranged, Weapon
Distance 10 burst Target All enemies in the burst
Effect:

Each target is P<2 taunted (save ends). For the rest of the encounter the centurion has damage immunity 2. All allies within 10 of the centurion can make a free strike.

End Effect

At the end of their turn, the centurion can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Shield? Shield!

The centurion has cover, a Stability of 3, and can act as cover for allies when adjacent to an ally who also has this trait.

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