Demon Frenzied
Level 1 Minion HarrierMight
0Agility
2Reason
-1Intuition
-1Presence
-1Rip and Tear 2d10 + 2
Soulsight
Each creature within 2 of the frenzied can’t be hidden from them.
Each creature within 2 of the frenzied can’t be hidden from them.
Each demon acting this turn has a double edge on their abilities.
Two size 2 rifts to the Abyssal Wasteland appear at locations of your choosing. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon creature who enters the rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map.
An abyssal rift is an immovable object that has Stamina 25, weapon immunity 5, and holy weakness 5. A creature who has the Magic or Psionics skill can make a hard Reason or Intuition test as a maneuver while adjacent to a rift to destabilize it. On success, the rift closes. On failure, the rift regains 5 Stamina. The rift closes when there are no demons remaining on the encounter map.
A demon minion of your choice turns into a non-minion demon of the same level.