Crucible Dragon

Level 6 Solo
Dragon, Elemental EV 80
Stamina 450 Immunity fire 6
Speed 8 Size 4 / Stability 6
Free Strike 7

Might

4

Agility

-1

Reason

3

Intuition

3

Presence

2

Slag Spew (Action) ♦ Signature

Keywords Area, Magic, Melee
Distance 10 × 2 line within 1 Target All creatures and objects
Effect: Each target makes an Agility test. ✸ ≤11 13 fire damage; A<4 slagged (save ends) ★ 12–16 10 fire damage; A<3 slagged (save ends) ✦ 17 6 fire damage; A<2 slagged (save ends)
Effect: Until the condition ends, a slagged target is coated in molten metal, takes 2d6 fire damage at the start of each of their turns, and is M<3 restrained (save ends) whenever they take cold damage.

Forge Hammer Tail Slam (Action) ♦ 2d10 + 4 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 3 Target Two creatures or objects
≤11: 11 damage; M<2 prone 12—16: 17 damage; M<3 prone 17+: 20 damage; M<4 prone
Effect: The dragon makes a free strike against each slagged target knocked prone by this ability.
1 Malice: The hammerhead freezes, dealing 1d6 cold damage.

Thermodynamic Flight (Maneuver) ♦ 1 VP

Keywords Area, Melee
Distance 2 burst Target All enemies in the burst
Effect: The dragon expels blistering steam straight down, dealing 7 fire damage to each target. The dragon then shifts up to their speed vertically and adds the fly keyword to their movement until the end of the round.

Heat Buffer (Free Maneuver)

Keywords
Distance Self (while flying) Target Self

Polarize Aura (Triggered Action) ♦ 2d10 + 4

Keywords Area, Magic
Distance 3 burst Target All creatures and objects
Trigger: The dragon is targeted by 2 melee attacks in a single turn.
≤11: push 5 12—16: push 7 17+: push 10 (ignores stability)

Hammer and Anvil (Free Triggered Action) ♦ 1 VP

Keywords
Distance Self Target Self
Trigger: The dragon starts their turn or moves while flying.

Heart of the Forge (Villain Action 1) ♦ 2d10 + 4

Keywords Area, Magic, Melee
Distance 6 burst Target All enemies
≤11: 4 fire damage; I<2 frightened (save ends) 12—16: 6 fire damage; I<3 frightened (save ends) 17+: 8 fire damage; I<4 frightened (save ends)
Effect: The dragon roars, venting scorching air in every direction.

Subdermal Shielding (Villain Action 2)

Keywords
Distance Self Target Self
Effect: Shields embedded under their scales emerge, giving the dragon damage immunity 6 at the start of each round for the rest of the encounter. The dragon loses this immunity for the rest of the round if they take any damage.

Polarity Chaos (Villain Action 3)

Keywords Area, Magic, Melee, Ranged
Distance 10 burst Target All creatures and objects in the burst
Effect: The dragon charges their wyrmscale aura, whipping metal into a magnetized frenzy. Each target makes an Agility test. ✸ ≤11 16 damage; M<4 pull 10 or push 10 ★ 12–16 13 damage; M<3 pull 8 or push 8 ✦ 17 7 damage, M<2 pull 5 or push 5

Solo Monster

Solo Turns The dragon takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the dragon can take one action and one maneuver per turn. End Effect At the end of their turn, the dragon can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Magnetized Wyrmscale Aura

The dragon’s scales emit a 3 aura of magnetism that affects metal equipment and objects A creature that enters an affected square or starts their turn there while slagged or wearing metal is pulled 2 towards the dragon and is M<3 unable to move away.

Crucible Dragon’s Domain

If the encounter map is a location the dragon has occupied for 1 week or more, melted metal and blades coat nearly every wall and column. A creature or object other than the dragon that comes into physical contact with an affected surface takes 5 damage. Whenever an enemy uses an ability that deals electric damage, they take 1d6 damage and deal half the amount of damage to each adjacent enemy and object.

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