Crucible Dragon
Level 6 SoloMight
4Agility
-1Reason
3Intuition
3Presence
2Solo Monster
Solo Turns The dragon takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the dragon can take one action and one maneuver per turn.
End Effect At the end of their turn, the dragon can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Magnetized Wyrmscale Aura
The dragon’s scales emit a 3 aura of magnetism that affects metal equipment and objects A creature that enters an affected square or starts their turn there while slagged or wearing metal is pulled 2 towards the dragon and is M<3 unable to move away.
Slag Spew (Action) ♦ Signature
Each target makes an Agility test.
A<4 slagged (save ends) 12—16: 10 fire damage;
A<3 slagged (save ends) 17+: 6 fire damage;
A<2 slagged (save ends)
Until the condition ends, a slagged target is coated in molten metal, takes 2d6 fire damage at the start of each of their turns, and is M<3 restrained (save ends) whenever they take cold damage.
Forge Hammer Tail Slam (Action) ♦ 2d10 + 4
M<2 prone 12—16: 17 damage;
M<3 prone 17+: 20 damage;
M<4 prone
The dragon makes a free strike against each slagged target knocked prone by this ability.
The hammerhead freezes, dealing 1d6 cold damage.
Thermodynamic Flight (Maneuver) ♦ 1 Malice VP
The dragon expels blistering steam straight down, dealing 7 fire damage to each target. The dragon then shifts up to their speed vertically and adds the fly keyword to their movement until the end of the round.
Heat Buffer (Free Maneuver)
The dragon can use this ability once per round. They continue to give off steam to extend the duration of their flight for an additional round. Each creature under the dragon when they use this ability takes 7 fire damage.
Polarize Aura (Triggered Action) ♦ 2d10 + 4
Hammer and Anvil (Free Triggered Action) ♦ 1 Malice VP
The dragon plumets to the ground and uses Forge Hammer Tail. They deal an additional 4 damage for each square they fell.
Crucible Dragon’s Domain
If the encounter map is a location the dragon has occupied for 1 week or more, melted metal and blades coat nearly every wall and column. A creature or object other than the dragon that comes into physical contact with an affected surface takes 5 damage. Whenever an enemy uses an ability that deals electric damage, they take 1d6 damage and deal half the amount of damage to each adjacent enemy and object.
Heart of the Forge (Villain Action 1) ♦ 1d10 + 4
I<2 frightened (save ends) 12—16: 6 fire damage;
I<3 frightened (save ends) 17+: 8 fire damage;
I<4 frightened (save ends)
The dragon roars, venting scorching air in every direction.
Subdermal Shielding (Villain Action 2)
Shields embedded under their scales emerge, giving the dragon damage immunity 6 at the start of each round for the rest of the encounter. The dragon loses this immunity for the rest of the round if they take any damage.
Polarity Chaos (Villain Action 3)
The dragon charges their wyrmscale aura, whipping metal into a magnetized frenzy. Each target makes an Agility test.
M<4 pull 10 or push 10 12—16: 13 damage;
M<3 pull 8 or push 8 17+: 7 damage, M<2 pull 5 or push 5