Shambling Mound
Level 5 SoloPlant, Shambling Mound EV 70
Stamina 400
Speed 3 Size 3 / Stability 5
Free Strike 7
Might
4Agility
-1Reason
0Intuition
1Presence
0Vine Lash (Action) ♦ 2d10 + 4 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 6 Target 2 creatures or objects
≤11: 11 damage; A<3 grabbed 12—16: 16 damage; A<4 grabbed 17+: 19 damage; grabbed
2 Malice: The shambling mound can slide one or both targets up to 6 squares.
3 Malice: Each target takes 7 poison damage.
Seismic Slam (Action) ♦ 2d10 + 4 ♦ Signature
Keywords Area, Weapon
Distance 6 burst Target Each enemy in the burst
≤11: 4 damage; M<2 dazed (save ends) 12—16: 6 damage; M<3 dazed (save ends) 17+: 7 damage; M<4 dazed (save ends)
Engulf (Action) ♦ 2 VP
Keywords Area, Melee
Distance Melee 6 Target 1 creature or object
Effect: The shambling mound reaches out with writhing vines and A<3 engulfs an enemy size 1L or smaller into their sack. The potency increases by 1 if the target is grabbed by the shambling mound. An engulfed creature is restrained, takes 3 poison damage at the start of each turn of combat, and can’t take damage from abilities used from outside the sack. When the shambling mound moves, the engulfed creature moves with them. If the mound dies or their engulfing sack is destroyed, each engulfed creature is freed and shunted to an unoccupied square within 2 squares. 2+ Malice The shambling mound can engulf 1 additional enemy for every 2 malice spent.
Leech (Maneuver)
Keywords —
Distance Self Target Each creature trapped by Engulf
Effect: 5 poison damage. The shambling mound gains 5 temporary Stamina for each creature affected by this maneuver.
Tether Down (Triggered Action) ♦ 2d10 + 4 ♦ 1 VP
Keywords —
Distance Melee 6 Target One creature
Trigger: A creature within distance moves.
≤11: 7 damage; M<2 restrained (EoT) 12—16: 12 damage; M<3 restrained (EoT) 17+: 15 damage; M<4 restrained (EoT)
Ravenous Overgrowth (Villain Action 1) ♦ 2d10 + 4
Keywords Area, Melee, Weapon
Distance 10 x 2 line within 1 Target All creatures in the line
≤11: 7 damage, pull 3 12—16: 12 damage; pull 4; targets gain poison weakness 3 until the encounter ends 17+: 15 damage; pull 6; targets gain poison weakness 5 until the encounter ends
Composting (Villain Action 2)
Keywords Area, Melee, Weapon
Distance Melee 6 Target All enemies
Effect: The shambling mound attempts to devour each enemy within distance with its Engulf action without spending malice.
Exposed Crux (Villain Action 3)
Keywords —
Distance Self Target Self
Effect: The shambling mound rips themself apart to lay waste, exposing the crux of magic holding them together. The distance of the shambling mound’s melee abilities increases to 10, they have a double edge on power rolls, and strikes have an edge against them.
Solo Monster
Solo Turns The shambling mound takes 2 turns each round. They can use two actions on each of their turns and can take each turn after an enemy turn they choose. While dazed, the shambling mound can take one action and one maneuver per turn. End Effect At the end of their turn, the shambling mound can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Engulfing Sack
The shambling mound has a vegetative sack on their body where they carry engulfed creatures. The sack has 30 Stamina, damage immunity 5, and fire weakness 10. Destroying the sack frees creatures trapped by the shambling mound’s Engulf action. The shambling mound regrows the sack at the beginning of their next turn.
False Appearance
While the shambling mound remains motionless, they are indistinguishable from ordinary vegetation.
Frothing Flora
The area within 6 squares of the shambling mound is considered difficult terrain.