Shambling Mound

Level 5 Solo
Plant, Shambling Mound EV 70
Stamina 400
Speed 3 Size 3 / Stability 5
Free Strike 7

Might

4

Agility

-1

Reason

0

Intuition

1

Presence

0

Solo Monster

Solo Turns The shambling mound takes 2 turns each round. They can use two actions on each of their turns and can take each turn after an enemy turn they choose. While dazed, the shambling mound can take one action and one maneuver per turn.

End Effect At the end of their turn, the shambling mound can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Engulfing Sack

The shambling mound has a vegetative sack on their body where they carry engulfed creatures. The sack has 30 Stamina, damage immunity 5, and fire weakness 10. Destroying the sack frees creatures trapped by the shambling mound’s Engulf action. The shambling mound regrows the sack at the beginning of their next turn.

Vine Lash 2d10 + 4

Melee, Strike, Weapon Signature Action
Melee 6 2 creatures or objects
≤11: 11 damage;
A<3 grabbed
12—16: 16 damage;
A<4 grabbed
17+: 19 damage;
grabbed
2 Malice:

The shambling mound can slide one or both targets up to 6 squares.

3 Malice:

Each target takes 7 poison damage.

Seismic Slam 2d10 + 4

Area, Weapon Action
6 burst Each enemy in the burst
≤11: 4 damage;
M<2 dazed (save ends)
12—16: 6 damage;
M<3 dazed (save ends)
17+: 7 damage;
M<4 dazed (save ends)

Engulf (2 Malice)

Area, Melee Action
Melee 6 1 creature or object
Effect:

The shambling mound reaches out with writhing vines and A<3 engulfs an enemy size 1L or smaller into their sack. The potency increases by 1 if the target is grabbed by the shambling mound. An engulfed creature is restrained, takes 3 poison damage at the start of each turn of combat, and can’t take damage from abilities used from outside the sack. When the shambling mound moves, the engulfed creature moves with them. If the mound dies or their engulfing sack is destroyed, each engulfed creature is freed and shunted to an unoccupied square within 2 squares.

2+ Malice:

The shambling mound can engulf 1 additional enemy for every 2 malice spent.

Leech

Maneuver
Self Each creature trapped by Engulf
Effect:

5 poison damage. The shambling mound gains 5 temporary Stamina for each creature affected by this maneuver.

Tether Down (1 Malice) 2d10 + 4

Triggered Action
Melee 6 One creature
A creature within distance moves.

False Appearance

While the shambling mound remains motionless, they are indistinguishable from ordinary vegetation.

Frothing Flora

The area within 6 squares of the shambling mound is considered difficult terrain.

Ravenous Overgrowth 2d10 + 4

Area, Melee, Weapon Villain Action 1
10 x 2 line within 1 All creatures in the line
≤11: 7 damage, pull 3 12—16: 12 damage;
pull 4;
targets gain poison weakness 3 until the encounter ends
17+: 15 damage;
pull 6;
targets gain poison weakness 5 until the encounter ends

Composting

Area, Melee, Weapon Villain Action 2
Melee 6 All enemies
Effect:

The shambling mound attempts to devour each enemy within distance with its Engulf action without spending malice.

Exposed Crux

Villain Action 3
Self Self
Effect:

The shambling mound rips themself apart to lay waste, exposing the crux of magic holding them together. The distance of the shambling mound’s melee abilities increases to 10, they have a double edge on power rolls, and strikes have an edge against them.

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  1. Shambling Mound Malice


    1. Poisoned Vines

      3 Malice
      1. The shambling mound seeps noxious residue from its vines and deals 12 poison damage against both targets the next time they use their Vine Lash action before the end of their next turn.

    2. Grasp and Squeeze

      5 Malice
      1. The shambling mound writhes, lashing out at each enemy within 10 to snatch them into the air, crush them, and drop them. Eachtarget makes an Agility test.

      2. ≤11: 7 damage;
        A<3 vertical or horizontal push 5;
        restrained
        12—16: 6 damage;
        M<2 vertical or horizontal push 3
        17+: 3 damage
    3. Leeching Wilds

      7 Malice
      1. Until the end of the shambling mound’s next turn, the area within 10 squares of them is considered difficult terrain for enemies. An enemy who starts their turn in an affected square takes 4 acid damage, and the shambling mound regains an equal amount of Stamina. An enemy has a bane on power rolls while occupying an affected square.

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