Time Raider Armiger

Level 3 Platoon Defender
Humanoid, Time Raider EV 10
Stamina 60 Immunity Psychic 3
Speed 5 Size 1M / Stability 0
Free Strike 5

Might

0

Agility

2

Reason

2

Intuition

2

Presence

0

Serrated Saber (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Psionic, Strike, Weapon
Distance Melee 1 Target One creature or object
≤11: 7 damage 12—16: 10 damage 17+: 13 damage; R<2 weakened (save ends)
2 Malice: A creature is bleeding while weakened from this ability.

Shared Sickness (Triggered Action) ♦ 2d10 + 2

Keywords Psionic, Ranged
Distance Ranged 20 Target Triggering creature
Trigger: A creature deals damage to any ally of the armiger to whom the armiger has line of effect.
≤11: 4 psychic damage; R<0 5 poison damage 12—16: 6 psychic damage; R<1 5 poison damage 17+: 9 psychic damage; R<2 5 poison damage

Foresight

The armiger doesn’t have a bane on strikes against concealed creatures.

Kuran’zoi Heraldry

While any time raider starts their turn with line of effect to the armiger, that time raider can end one condition affecting them.

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