Time Raider Armiger
Level 3 Platoon DefenderMight
0Agility
2Reason
2Intuition
2Presence
0Serrated Saber 2d10 + 2
R<2 weakened (save ends)
A creature is bleeding while weakened from this ability.
Shared Sickness 2d10 + 2
R<0 5 poison damage 12—16: 6 psychic damage;
R<1 5 poison damage 17+: 9 psychic damage;
R<2 5 poison damage
Foresight
The armiger doesn’t have a bane on strikes against concealed creatures.
Kuran’zoi Heraldry
While any time raider starts their turn with line of effect to the armiger, that time raider can end one condition affecting them.