War Dog Eviscerite

Level 1 Band Harrier
Humanoid, War Dog EV 3
Stamina 15
Speed 7 Size 1M / Stability 0
Free Strike 1

Might

1

Agility

2

Reason

0

Intuition

0

Presence

0

Chainsaw Whip 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 3 One creature or object
≤11: 3 damage 12—16: 4 damage;
pull 1
17+: 5 damage;
pull 2
Effect:

The eviscerite can grab a target pulled adjacent to them by this ability.

Posthumous Promotion

Magic, Ranged Maneuver
Ranged 10 One war dog with a loyalty collar
Effect:

The target’s loyalty collar detonates, killing them instantly.

Loyalty Collar

When the eviscerite dies, they explode, dealing 1d6 damage to each adjacent enemy.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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