War Dog Eviscerite
Level 1 Band HarrierHumanoid, War Dog EV 3
Stamina 15
Speed 7 Size 1M / Stability 0
Free Strike 1
Might
1Agility
2Reason
0Intuition
0Presence
0Chainsaw Whip 2d10 + 2
Melee, Strike, Weapon Signature Action
Melee 3 One creature or object
≤11: 3 damage 12—16: 4 damage;
pull 1 17+: 5 damage;
pull 2
pull 1 17+: 5 damage;
pull 2
Effect:
The eviscerite can grab a target pulled adjacent to them by this ability.
Posthumous Promotion
Magic, Ranged Maneuver
Ranged 10 One war dog with a loyalty collar
Effect:
The target’s loyalty collar detonates, killing them instantly.
Loyalty Collar
When the eviscerite dies, they explode, dealing 1d6 damage to each adjacent enemy.