War Dog Tormentite

Level 5 Band Hexer
Humanoid, War Dog EV 7
Stamina 30
Speed 5 Size 1M / Stability 0
Free Strike 3

Might

0

Agility

0

Reason

2

Intuition

3

Presence

0

Mark of Agony 2d10 + 3

Magic, Ranged, Strike Signature Action
Ranged 10 One creature or object
≤11: 6 corruption damage 12—16: 8 corruption damage;
marked (save ends)
17+: 9 corruption damage;
marked (save ends)
Effect:

Strikes against marked targets have an edge. Whenever the tormentite takes damage, each marked target takes 3 damage.

Vortex of Pain (3 Malice) 2d10 + 3

Area, Magic Action
4 cube within 10 All enemies
≤11: 2 corruption damage 12—16: 4 corruption damage 17+: 5 corruption damage;
an ally within the affected area can end one save ends effect affecting them and give it to a target.
Effect:

The tormentite regains 2 Stamina per target of this ability.

Persistent Pain

The tormentite takes 1 damage at the start of each of their turns.

Loyalty Collar

When the tormentite dies, they explode, dealing 2d6 damage to each adjacent enemy.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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  2. War Dog Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The war dog activates a malice feature available to war dogs level 3 or lower.

    2. Loyalty Unto Death

      3 Malice
      1. Magic, Ranged Maneuver
        Ranged 10
        Two war dogs with loyalty collars
      2. Effect

        Each target shifts up to their speed and has their loyalty collar detonates, killing them instantly. Enemies adjacent to each target must make a Presence test.

      3. ≤11: push 4;
        frightened of the nearest non-minion war dog (save ends)
        12—16: push 2;
        frightened of the nearest non-minion war dog (EoT)
        17+: push 2

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