Time Raider Tyrannis

Level 3 Leader
Humanoid, Time Raider EV 20
Stamina 120 Immunity Psychic 5
Speed 10 (teleport, hover) Size 2 / Stability 2
Free Strike 5

Might

0

Agility

3

Reason

3

Intuition

1

Presence

0

Gatling Blaster 2d10 + 3

Melee, Ranged, Psionic, Strike, Weapon Signature Action
Melee 2 or Ranged 10 Two creatures or objects
≤11: 8 corruption damage 12—16: 12 corruption damage 17+: 15 corruption damage
Effect:

Each target’s speed is reduced by 2 until the start of the tyrannis’ next turn.

Air Raid! (3 Malice)

Psionic, Ranged Maneuver
Ranged 10 Three time raiders
Effect:

Each target is psionically lifted into the air, flies up to their speed, and makes a free strike. If a target doesn’t land in an unoccupied space, they fall.

Precog Reflexes

Psionic, Ranged Triggered Action
Ranged 10 One creature
The target strikes the tyrannis.
Effect:

The strike has a bane. After the strike resolves, the tyrannis makes a free strike against the target.

2 Malice:

The strike has a double bane instead.

End Effect

At the end of their turn, the tyrannis can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Foresight

The tyrannis doesn’t have a bane on strikes against concealed creatures.

We Will Won!

Psionic, Ranged Villain Action 1
Self and Ranged 10 Self and three allies
Effect:

Each target gains 15 temporary Stamina and has their speed doubled until the end of their turn.

Stick To The Plan!

Area Villain Action 2
Self and 10 burst Self and all allies in the burst
Effect:

Each target can end one effect or condition affecting them or can move up to their speed.

Armageddon

Area Villain Action 3
5 burst Special
Effect:

The tyrannis fires a sensor mine into each unoccupied square in the burst and a gravity well (see Gravity Well) into one of their own squares. Whenever an enemy moves into a square with a sensor mine in it, the mine explodes, dealing 3 damage to the enemy.

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  1. Time Raider Malice


    1. Gravity Well

      3 Malice
      1. Area, Psionic, Weapon Maneuver
        5 cube within 3
        Special
      2. Effect

        A time raider acting this turn activates a gravity well in the affected area. The gravity well sits in the center of the cube and lasts until the end of the encounter or until a creature who can reach the well uses a maneuver to disable it. The affected area is considered difficult terrain for enemies. Whenever an enemy ends their turn in an affected square, they are pulled 4 towards the well.

    2. Recall Module

      5 Malice
      1. Until the end of the round, each time raider has the teleport keyword added to their movement and their speed increases by 3.

    3. Psi-Cage

      10 Malice
      1. All time raiders in the encounter create a psionic field over the encounter map, which lasts until the time raider with the highest Stamina maximum drops to Stamina 0 or chooses to end the field. While the field is up, each non-time raider on the map must make a Reason test against this psionic effect at the start of each round.

      2. ≤11: 10 psychic damage;
        slowed (EoT)
        12—16: 7 psychic damage;
        slowed (EoT)
        17+: No effect

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