Time Raider Tyrannis

Level 3 Leader
Humanoid, Time Raider EV 20
Stamina 120 Immunity Psychic 5
Speed 10 (teleport, hover) Size 2 / Stability 2
Free Strike 5

Might

0

Agility

3

Reason

3

Intuition

1

Presence

0

Gatling Blaster (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Ranged, Psionic, Strike, Weapon
Distance Melee 2 or Ranged 10 Target Two creatures or objects
≤11: 8 corruption damage 12—16: 12 corruption damage 17+: 15 corruption damage
Effect: Each target’s speed is reduced by 2 until the start of the tyrannis’ next turn.

Air Raid! (Maneuver) ♦ 3 VP

Keywords Psionic, Ranged
Distance Ranged 10 Target Three time raiders
Effect: Each target is psionically lifted into the air, flies up to their speed, and makes a free strike. If a target doesn’t land in an unoccupied space, they fall.

Precog Reflexes (Triggered Action)

Keywords Psionic, Ranged
Distance Ranged 10 Target One creature
Trigger: The target strikes the tyrannis.
Effect: The strike has a bane. After the strike resolves, the tyrannis makes a free strike against the target.
2 Malice: The strike has a double bane instead.

We Will Won! (Villain Action 1)

Keywords Psionic, Ranged
Distance Self and Ranged 10 Target Self and three allies
Effect: Each target gains 15 temporary Stamina and has their speed doubled until the end of their turn.

Stick To The Plan! (Villain Action 2)

Keywords Area
Distance Self and 10 burst Target Self and all allies in the burst
Effect: Each target can end one effect or condition affecting them or can move up to their speed.

Armageddon (Villain Action 3)

Keywords Area
Distance 5 burst Target Special
Effect: The tyrannis fires a sensor mine into each unoccupied square in the burst and a gravity well (see Gravity Well) into one of their own squares. Whenever an enemy moves into a square with a sensor mine in it, the mine explodes, dealing 3 damage to the enemy.

End Effect

At the end of their turn, the tyrannis can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Foresight

The tyrannis doesn’t have a bane on strikes against concealed creatures.

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