War Dog Mischievite

Level 5 Band Harrier
Humanoid, War Dog EV 7
Stamina 35
Speed 6 Size 1M / Stability 0
Free Strike 3

Might

1

Agility

3

Reason

0

Intuition

2

Presence

0

Fuse-Iron Knives 2d10 + 3

Melee, Ranged, Strike, Weapon Signature Action
Melee 1 or Ranged 5 2 creatures
≤11: 5 damage 12—16: 7 damage 17+: 8 damage;
R<3 dazzled (save ends)
Effect:

A dazzled creature has a bane on strikes and can’t have line of effect to targets who aren’t adjacent to them.

Misdirection

Maneuver
Ranged 3 1 ally or dazzled creature
Effect:

The mischievite swaps positions with the target. An ally targeted by this ability can make a free strike either before or after being swapped.

2 Malice:

The mischievite may use this ability as a triggered action when targeted by a strike or ability. The swapped target becomes the new target of the triggering strike or ability.

Crafty

The mischievite’s movement does not trigger opportunity attacks.

Loyalty Collar

When the mischievite dies, they explode, dealing 2d6 damage to each adjacent enemy.

Report Issue

You must be logged in to report an issue.

Log in
  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

    Report Issue

    You must be logged in to report an issue.

    Log in
  2. War Dog Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The war dog activates a malice feature available to war dogs level 3 or lower.

    2. Loyalty Unto Death

      3 Malice
      1. Magic, Ranged Maneuver
        Ranged 10
        Two war dogs with loyalty collars
      2. Effect

        Each target shifts up to their speed and has their loyalty collar detonates, killing them instantly. Enemies adjacent to each target must make a Presence test.

      3. ≤11: push 4;
        frightened of the nearest non-minion war dog (save ends)
        12—16: push 2;
        frightened of the nearest non-minion war dog (EoT)
        17+: push 2

    Report Issue

    You must be logged in to report an issue.

    Log in