Force Of Earth
Level 3 Troop BruteMight
2Agility
-1Reason
0Intuition
1Presence
2Slam Into Dirt 2d10 + 2
M<1 restrained (save ends) 17+: 15 damage;
M<2 restrained (save ends)
The area beneath the target becomes difficult terrain.
Convocation of Quartz
The target imposes a bane on melee strikes made against them until the start of the force’s next turn if they don’t already have it.
The target grows a carapace of stone, increasing their stability by 3 and granting them 15 temporary Stamina until the end of the encounter.
Break Armor (1 Malice)
The force halves the damage, gains damage weakness 3, and increases their speed by 3. The damage weakness increases by 3 each time the force uses this ability in an encounter.
Primordial Strength
The force deals an additional 6 damage with strikes targeting objects.
Fickle and Free
The force can’t be restrained, slowed, or knocked prone, and they ignore difficult terrain.