Goblin Monarch

Level 1 Leader
Goblin, Humanoid EV 12
Stamina 80
Speed 6 (climb) Size 1S / Stability 1
Free Strike 4

Might

3

Agility

2

Reason

-4

Intuition

0

Presence

-3

Handaxe 2d10 + 3

Melee, Ranged, Strike, Weapon Signature Action
Melee 1 or Ranged 5 Two creatures or objects
≤11: 7 damage 12—16: 10 damage 17+: 13 damage
Effect:

An ally within 10 of the monarch can make a free strike.

Get in Here! (1 Malice)

Maneuver
Ranged 20 Special
Effect:

Two goblin runners appear in unoccupied spaces.

Meat Shield

Triggered Action
Melee 1 One ally
A creature targets the monarch with a strike.
Effect:

The ally becomes the target of the triggering strike instead.

End Effect

At the end of their turn, the monarch can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Crafty

The monarch doesn’t provoke opportunity attacks by moving.

What Are You Waiting For?

Area Villain Action 1
10 burst Each ally
Effect:

Each target can move up to their speed or make a free strike.

Focus Fire

Villain Action 2
Ranged 10 One enemy
Effect:

Each ally within 10 squares of the enemy can move up to their speed toward the enemy.

Kill!

Area Villain Action 3
10 burst All allies in the burst
Effect:

Each target can make a free strike, dealing an additional 3 damage.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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