Minotaur Lackey

Level 8 Minion Harrier
Accursed, Humanoid, Minotaur EV 20
Stamina 13
Speed 8 Size 2 / Stability 2
With Captain Speed +2 Free Strike 3

Might

3

Agility

4

Reason

0

Intuition

1

Presence

-1

Horn Vault 2d10 + 4

Charge, Melee, Strike, Weapon Signature Action
Melee 2 One creature or object per minion
≤11: 3 damage 12—16: 6 damage;
slide 1
17+: 8 damage;
slide 3
Effect:

A target that is force moved into an obstacle is M<3 bleeding (save ends).

Minotaur Sense

The lackey cannot get a result lower than tier 2 when making Tests to navigate, search, or seek.

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  1. Minotaur Malice


    1. Bull Rush

      3+ Malice
      1. A minotaur acting this turn for every 3 malice spent has their speed increased by 4 and ignores difficult terrain until the start of their next turn.

    2. Cut the… Nonsense!

      5 Malice
      1. Until the start of their next turn, a minotaur acting this turn halves all incoming damage and can use Knockback as a free triggered action whenever an enemy enters an adjacent square.

    3. Bull’s Eye

      7 Malice
      1. All minotaurs in the encounter fill the area with generations of feeling lost and isolated. Each enemy within 5 of a minotaur is teleported 5 and makes an Intuition test.

      2. ≤11: The target can’t establish line of effect beyond 3 squares and frightened of all minotaurs (save ends) 12—16: The target can’t establish line of effect beyond 3 squares (EoT) 17+: no effect

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