Shieldscale Drangolin

Level 1 Troop Brute
Animal, Kobold EV 12
Stamina 80
Speed 7 (burrow) Size 3 / Stability 0
Free Strike 5

Might

2

Agility

1

Reason

-3

Intuition

0

Presence

-2

Fiery Claws 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 2 creatures or objects
≤11: 7 fire damage 12—16: 10 fire damage 17+: 13 fire damage

Drangolin Plume (5 Malice)

Action
Self Self
Effect:

The drangolin shifts their speed and uses Fiery Claws against each creature who comes within 1 during the move. The drangolin makes one power roll against all targets.

Erupt (3 Malice) 2d10 + 2

Melee, Strike, Weapon Action
2 burst (while burrowing) All creatures
≤11: 6 damage;
push 1;
A<0 prone
12—16: 8 damage;
push 3;
A<1 prone
17+: 11 damage;
push 5;
A<2 prone
Effect:

This attack deals an additional 2 fire damage against targets directly above the dragonlin.

Ash Shot

Each enemy adjacent to the drangolin has a bane on strikes and can’t be hidden.

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  1. Kobold Malice


    1. Maniple Tactics

      3 Malice
      1. Up to 3 kobolds make a free strike, swaps positions with an adjacent kobold, and then that kobold makes a free strike.

    2. Set the Initiative

      7 Malice
      1. Two kobolds take their turns in a row.

    3. Shield Wall

      7 Malice
      1. Until the end of the round, all kobolds with Shield? Shield! Impose an additional bane on incoming strikes and abilities.

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