Human Storm Mage
Level 3 Platoon ControllerHuman, Humanoid EV 10
Stamina 40 Immunity Corruption 3, Psychic 3
Speed 5 Size 1M / Stability 0
Free Strike 5
Might
0Agility
0Reason
2Intuition
0Presence
1Lightning Bolt (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Magic, Ranged, Strike
Distance Ranged 15 Target One creature or object
≤11: 7 lightning damage 12—16: 10 lightning damage 17+: 13 lightning damage
5 Malice: The ability takes the Area keyword and becomes a 10 × 1 line that targets each enemy and object in the area.
Gust of Wind (Maneuver) ♦ 2d10 + 2 ♦ 3 VP
Keywords Area, Magic
Distance 5 cube within 1 Target All enemies and objects
≤11: Slide 2; M<0 slowed (save ends) 12—16: Slide 4; M<1 slowed (save ends) 17+: Slide 6; M<2 slowed (save ends)
Effect: The gust of wind disperses gas or vapor and extinguishes any flames, including persistent effects.
Arcane Shield
The mage imposes a bane on incoming melee strikes and abilities. Whenever the mage takes damage from an adjacent enemy, the enemy takes 2 lightning damage and is R<1 pushed 2.
Supernatural Insight
The storm mage ignores concealment if it’s granted by a supernatural effect, or the target is supernatural.