Human Storm Mage
Level 3 Platoon ControllerHuman, Humanoid EV 10
Stamina 40 Immunity Corruption 3, Psychic 3
Speed 5 Size 1M / Stability 0
Free Strike 5
Might
0Agility
0Reason
2Intuition
0Presence
1Lightning Bolt 2d10 + 2
Magic, Ranged, Strike Signature Action
Ranged 15 One creature or object
≤11: 7 lightning damage 12—16: 10 lightning damage 17+: 13 lightning damage
5 Malice:
The ability takes the Area keyword and becomes a 10 × 1 line that targets each enemy and object in the area.
Gust of Wind (3 Malice) 2d10 + 2
Area, Magic Action
5 cube within 1 All enemies and objects
≤11: Slide 2;
M<0 slowed (save ends) 12—16: Slide 4;
M<1 slowed (save ends) 17+: Slide 6;
M<2 slowed (save ends)
M<0 slowed (save ends) 12—16: Slide 4;
M<1 slowed (save ends) 17+: Slide 6;
M<2 slowed (save ends)
Effect:
The gust of wind disperses gas or vapor and extinguishes any flames, including persistent effects.
Arcane Shield
The mage imposes a bane on incoming melee strikes and abilities. Whenever the mage takes damage from an adjacent enemy, the enemy takes 2 lightning damage and is R<1 pushed 2.
Supernatural Insight
The storm mage ignores concealment if it’s granted by a supernatural effect, or the target is supernatural.