Devil Jurist
Level 5 Troop ArtilleryDevil, Infernal EV 28
Stamina 120 Immunity Fire 5
Speed 6 (fly) Size 1M / Stability 0
Free Strike 7
Might
0Agility
2Reason
1Intuition
1Presence
3Fire and Brimstone (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Magic, Ranged, Strike
Distance Ranged 12 Target 2 creatures or objects
≤11: 10 fire damage 12—16: 15 fire damage;
A<2 burning (save ends) 17+: 18 fire damage;
A<3 burning (save ends)
A<2 burning (save ends) 17+: 18 fire damage;
A<3 burning (save ends)
Effect:
A burning creature or object takes 1d6 fire damage at the start of each of their turns until the condition ends.
1+ Malice:
The jurist can target one additional creature or object for each malice spent.
Dismissal with Prejudice (Action) ♦ 2d10 + 3
Keywords Area, Magic
Distance 2 burst Target Each enemy in the burst
≤11: 6 damage;
slide 1 12—16: 10 damage;
slide 3 17+: 12 damage;
slide 5
slide 1 12—16: 10 damage;
slide 3 17+: 12 damage;
slide 5
Effect:
M<2 the target slides an additional 3 squares.
Ashes to Ashes (Maneuver)
Keywords Magic
Distance Ranged 12 Target 1 burning creature
Effect:
The target takes 6 fire damage.
Devilish Charm (Triggered Action) ♦ 2 Malice VP
Keywords Magic
Distance Ranged 5 Target Triggering creature
Trigger: A creature targets the jurist with a strike.
Effect:
The target makes a Presence test.
≤11: The jurist chooses a new target for the strike 12—16: The jurist halves the incoming damage 17+: The target is dazed (EoT)
Hellfire
Fire damage dealt by the jurist ignores immunity.
True Name
If a creature within 10 squares of the jurist speaks the jurist’s true name aloud, the jurist loses their immunities, the additional effects on their signature action, and their Devilish Charm ability.