Devil Jurist
Level 5 Troop ArtilleryMight
0Agility
2Reason
1Intuition
1Presence
3Fire and Brimstone 2d10 + 3
A<2 burning (save ends) 17+: 18 fire damage;
A<3 burning (save ends)
A burning creature or object takes 1d6 fire damage at the start of each of their turns until the condition ends.
The jurist can target one additional creature or object for each malice spent.
Dismissal with Prejudice 2d10 + 3
slide 1 12—16: 10 damage;
slide 3 17+: 12 damage;
slide 5
M<2 the target slides an additional 3 squares.
Ashes to Ashes
The target takes 6 fire damage.
Devilish Charm (2 Malice)
The target makes a Presence test.
Hellfire
Fire damage dealt by the jurist ignores immunity.
True Name
If a creature within 10 squares of the jurist speaks the jurist’s true name aloud, the jurist loses their immunities, the additional effects on their signature action, and their Devilish Charm ability.