Devil Jurist
Level 5 Troop ArtilleryDevil, Infernal EV 28
Stamina 120 Immunity Fire 5
Speed 6 (fly) Size 1M / Stability 0
Free Strike 7
Might
0Agility
2Reason
1Intuition
1Presence
3Fire and Brimstone (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Magic, Ranged, Strike
Distance Ranged 12 Target 2 creatures or objects
≤11: 10 fire damage 12—16: 15 fire damage; A<2 burning (save ends) 17+: 18 fire damage; A<3 burning (save ends)
Effect: A burning creature or object takes 1d6 fire damage at the start of each of their turns until the condition ends. 1+ Malice The jurist can target one additional creature or object for each malice spent.
Dismissal with Prejudice (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Area, Magic
Distance 2 burst Target Each enemy in the burst
≤11: 6 damage; slide 1 12—16: 10 damage; slide 3 17+: 12 damage; slide 5
Effect: M<2 the target slides an additional 3 squares.
Ashes to Ashes (Maneuver)
Keywords Magic
Distance Ranged 12 Target 1 burning creature
Effect: The target takes 6 fire damage.
Devilish Charm (Triggered Action) ♦ 2 VP
Keywords Magic
Distance Ranged 5 Target Triggering creature
Trigger: A creature targets the jurist with a strike.
Effect: The target makes a Presence test. ✸ ≤11 The jurist chooses a new target for the strike ★ 12–16 The jurist halves the incoming damage ✦ 17 The target is dazed (EoT)
Hellfire
Fire damage dealt by the jurist ignores immunity.
True Name
If a creature within 10 squares of the jurist speaks the jurist’s true name aloud, the jurist loses their immunities, the additional effects on their signature action, and their Devilish Charm ability.