Zombie

Level 1 Band Brute
Undead EV 3
Stamina 20 Immunity corruption 1, poison 1
Speed 5 Size 1M / Stability 1
Free Strike 2

Might

2

Agility

1

Reason

-5

Intuition

-2

Presence

1

Clobber and Clutch (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target One creature or object
≤11: 4 damage 12—16: 6 damage 17+: 7 damage; grabbed
Effect: A target who starts their turn grabbed by the zombie takes 2 corruption damage. If a creature takes 5 or more corruption damage this way, they become insatiably hungry for flesh. The target must complete the Find a Cure project to end this effect.

Breakfall (Maneuver) ♦ 2d10 + 2 ♦ 3 VP

Keywords Area, Melee
Distance 2 burst Target Each enemy in the burst
Effect: The zombie falls prone, expelling a wave of rot and dust.
✦ ≤11 2 corruption damage
★ 12–16 3 corruption damage; M<1 weakened (save ends)
✸ 17+ 4 corruption damage; M<2 dazed (save ends)

Endless Knight

The first time the zombie is reduced to Stamina 0 by damage that isn’t fire damage or holy damage and their body isn’t destroyed, they regain their full Stamina and fall prone.

Report Issue

You must be logged in to report an issue.

Log in