Zombie
Level 1 Band BruteMight
2Agility
1Reason
-5Intuition
-2Presence
1Clobber and Clutch 2d10 + 2
grabbed
A target who starts their turn grabbed by the zombie takes 2 corruption damage. If a creature takes 5 or more corruption damage this way, they become insatiably hungry for flesh. The target must complete the Find a Cure project to end this effect.
Breakfall (3 Malice) 2d10 + 2
The zombie falls prone, expelling a wave of rot and dust.
M<1 weakened (save ends) 17+: 4 corruption damage;
M<2 dazed (save ends)
Endless Knight
The first time the zombie is reduced to Stamina 0 by damage that isn’t fire damage or holy damage and their body isn’t destroyed, they regain their full Stamina and fall prone.