Zombie
Level 1 Band BruteUndead EV 3
Stamina 20 Immunity corruption 1, poison 1
Speed 5 Size 1M / Stability 1
Free Strike 2
Might
2Agility
1Reason
-5Intuition
-2Presence
1Clobber and Clutch (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 1 Target One creature or object
≤11: 4 damage 12—16: 6 damage 17+: 7 damage; grabbed
Effect: A target who starts their turn grabbed by the zombie takes 2 corruption damage. If a creature takes 5 or more corruption damage this way, they become insatiably hungry for flesh. The target must complete the Find a Cure project to end this effect.
Breakfall (Maneuver) ♦ 2d10 + 2 ♦ 3 VP
Keywords Area, Melee
Distance 2 burst Target Each enemy in the burst
Effect: The zombie falls prone, expelling a wave of rot and dust.
✦ ≤11 2 corruption damage
★ 12–16 3 corruption damage; M<1 weakened (save ends)
✸ 17+ 4 corruption damage; M<2 dazed (save ends)
✦ ≤11 2 corruption damage
★ 12–16 3 corruption damage; M<1 weakened (save ends)
✸ 17+ 4 corruption damage; M<2 dazed (save ends)
Endless Knight
The first time the zombie is reduced to Stamina 0 by damage that isn’t fire damage or holy damage and their body isn’t destroyed, they regain their full Stamina and fall prone.