High Elf Bloodletter

Level 1 Platoon Ambusher
Fey, High Elf, Humanoid EV 6
Stamina 30
Speed 7 Size 1M / Stability 0
Free Strike 4

Might

0

Agility

2

Reason

0

Intuition

1

Presence

0

Razor’s Edge 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 6 damage 12—16: 9 damage 17+: 12 damage;
R<2 bleeding (save ends)
Effect:

The bloodletter and each ally has a double edge on abilities targeting a creature or object bleeding from this ability.

Blood Haze (2 Malice)

Area, Magic, Melee Maneuver
3 burst Special
Effect:

The bloodletter creates a cloud of blood vapor in the area until the end of the next round. The cloud blocks line of effect for enemies, and an enemy has Magic weakness 3 occupying an affected square. The bloodletter then shifts up to their speed, hiding if they end their movement under concealment.

Otherworldly Grace

At the start of their turn, the scribe can turn the duration of one save ends effect they suffer from into EoT.

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  1. High Elf Malice


    1. Chaincast

      3 Malice
      1. Until the end of the round, whenever a high elf uses a Magic ability, they can use it as if they were occupying the space of another high elf on the encounter map to whom they have line of effect.

    2. Gift From an Accursed Tome

      5 Malice
      1. Area, Magic Action Non-Minion
        5 × 1 line within 1
        All enemies
      2. ≤11: 5 damage;
        R<1 condition (save ends)
        12—16: 9 damage;
        R<2 condition (save ends)
        17+: 12 damage;
        R<3 condition (save ends)
      3. Effect

        The high elf chooses damage type and condition afflicted from one of the following pairs: cold and slowed, poison and weakened, or corruption and frightened of the high elf.

    3. In Defiance of Time

      7 Malice
      1. Until the end of the round, all high elves have their speed increased by 4. When a high elf uses an ability against an enemy, each high elf adjacent to the enemy can make a free strike against them.

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