Grilp

Level 4 Minion Ambusher
Devil, Hobgoblin, Infernal EV 12
Stamina 8 Immunity fire 2
Speed 7 (fly) Size 1T / Stability 0
With Captain Speed +2 Free Strike 3

Might

-1

Agility

3

Reason

0

Intuition

1

Presence

0

Flyby Bite 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object per minion
≤11: 3 damage 12—16: 5 damage 17+: 7 damage;
shift 2
Effect:

The grilp moves up to their speed and hides after attacking.

Bat Out Of Hell

Each enemy has -1 on their saving throws for each adjacent grilp.

Shifting Camouflage

The grilp can hide even if they don’t have cover or concealment.

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  1. Draconian Malice


    1. Guarding Gale

      3 Malice
      1. A draconian acting this turn flaps their wings and creates a powerful gale. Each creature adjacent to the draconian is pushed 4 and M<2 knocked prone.

    2. Breath Weapon

      5 Malice
      1. Area, Magic, Melee Action
        4 × 2 line within 1
        All enemies in the line
      2. ≤11: 6 damage 12—16: 10 damage 17+: 13 damage
      3. Effect

        The damage type changes to match a damage type that the draconian has immunity to.

    3. Scaleshatter Burst

      7 Malice
      1. Area, Magic, Melee Free Action
        2 burst
        All enemies in the burst
      2. ≤11: 7 damage 12—16: 13 damage 17+: 16 damage
      3. Effect

        The draconian’s scales shatter from battle damage. The draconian has damage weakness 5, but the draconian can now take two turns per round.

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