Grilp

Level 4 Minion Ambusher
Devil, Hobgoblin, Infernal EV 12
Stamina 8 Immunity fire 2
Speed 7 (fly) Size 1T / Stability 0
With Captain Speed +2 Free Strike 3

Might

-1

Agility

3

Reason

0

Intuition

1

Presence

0

Flyby Bite (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target 1 creature or object per minion
≤11: 3 damage 12—16: 5 damage 17+: 7 damage; shift 2
Effect: The grilp moves up to their speed and hides after attacking.

Bat Out Of Hell

Each enemy has -1 on their saving throws for each adjacent grilp.

Shifting Camouflage

The grilp can hide even if they don’t have cover or concealment.

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