Grilp
Level 4 Minion AmbusherDevil, Hobgoblin, Infernal EV 12
Stamina 8 Immunity fire 2
Speed 7 (fly) Size 1T / Stability 0
With Captain Speed +2 Free Strike 3
Might
-1Agility
3Reason
0Intuition
1Presence
0Flyby Bite (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 1 Target 1 creature or object per minion
≤11: 3 damage 12—16: 5 damage 17+: 7 damage; shift 2
Effect: The grilp moves up to their speed and hides after attacking.
Bat Out Of Hell
Each enemy has -1 on their saving throws for each adjacent grilp.
Shifting Camouflage
The grilp can hide even if they don’t have cover or concealment.