Olothec

Level 6 Solo
Horror, Olothec EV 80
Stamina 450 Immunity psychic 6
Speed 7 (fly, swim) Size 2 / Stability 0
Free Strike 7

Might

4

Agility

-1

Reason

4

Intuition

2

Presence

3

Solo Monster

Solo Turns The olothec takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the olothec can take one action and one maneuver per turn.

End Effect At the end of their turn, the olothec can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Gelatinosis

A creature permanently devolves into a slime servant if they spend 1 continuous minute weakened by Devolving Tentacles, they are reduced to 0 or lower Stamina by the psychic damage from Devolving Tentacles, or they suffer all three transformations from Oozing Transformation.

Devolving Tentacles 2d10 + 4

Melee, Strike, Weapon Signature Action
Melee 3 2 creatures or objects
≤11: 11 damage;
M<2 weakened or slimed (save ends)
12—16: 17 damage;
M<3 weakened or slimed (save ends)
17+: 20 damage;
M<4 weakened and slimed (save ends)
Effect:

A slimed target takes 4 psychic damage whenever they roll power until the condition ends.

Slime Spew 2d10 + 4

Area, Weapon Action
7 x 2 line within 1 All creatures and objects
≤11: 6 acid damage;
A<2 push (special)
12—16: 10 acid damage;
A<3 push (special)
17+: 13 acid damage;
A<4 push (special), prone
Effect:

A creature pushed by this ability is pushed to the squares within the line that are furthest from the olothec.

1 Malice:

The affected area becomes difficult terrain. A creature that enters an affected square for the first time during a turn is A<3 knocked prone.

Oozing Transformation (2 Malice) 2d10 + 4

Psionic, Ranged, Strike Action
Ranged 10 One creature
≤11: 13 psychic damage;
I<2 transformed (save ends)
12—16: 20 psychic damage;
I<3 transformed (save ends)
17+: 23 psychic damage;
I<4 transformed (save ends)
Effect:

Each time a creature is transformed, the Director chooses one of the following transformations. When a creature ends the transformed effect, all transformations end.

Head:

The creature’s head becomes a ball of slime. They cannot communicate and they can’t establish line of effect beyond 3 squares.

Legs:

The creature’s legs become pillars of ooze. They are slowed while on land and add the swim keyword to their speed.

Torso:

The creature’s arms become gelatinous. They can’t benefit from edges or surges.

Jaunt

Psionic Maneuver
Self Self
Effect:

The olothec teleports to an unoccupied square within 10 or swaps places with a creature or object within 5.

Liquify

Psionic, Ranged Triggered Action
Ranged 5 One enemy
Target deals damage to the olothec
Effect:

The target takes 8 psychic damage and gains psychic weakness 3 until the end of the olothec’s next turn.

Primordial Mind

The olothec is immune to the frightened and taunted conditions.

Slime Sense

A slimed or transformed creature can’t be hidden or concealed from the olothec.

Horrifying Form 2d10 + 4

Psionic, Ranged, Strike Villain Action 1
Special All enemies
≤11: 10 psychic damage;
P<2 frightened (save ends)
12—16: 14 psychic damage;
P<3 frightened (save ends)
17+: 17 psychic damage;
P<4 frightened (save ends)
Effect:

This ability targets each enemy the olothec has line of effect to. A frightened enemy can’t save against any other effect until they are no longer frightened.

Psychic Pulse

Area, Psionic Villain Action 2
10 burst All creatures
Effect:

Each target takes 12 psychic damage, slides 5, and is M<3 weakened and slimed (save ends) (see devolving tentacles). The olothec has damage immunity 4 until the start of their next turn.

Return to Perfection 2d10 + 4

Area, Ranged, Psionic Villain Action 3
10 burst All creatures
≤11: 7 psychic damage;
R<2 devolved (save ends)
12—16: 13 psychic damage;
R<3 devolved (save ends)
17+: 16 psychic damage;
R<4 devolved (save ends)
Effect:

A devolved creature has a -1 modifier to all their characteristic scores other than Reason until the condition ends.

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  1. Olothec Malice


    1. Psychic Shock

      3 Malice
      1. The olothec reaches into the minds of anyone falling under their influence to deliver a debilitating mental attack. Each slimed, transformed, or devolved creature makes a Reason test.

      2. ≤11: 16 psychic damage;
        frightened (save ends)
        12—16: 13 psychic damage;
        frightened (EoT)
        17+: 7 psychic damage
    2. Writhing Envelopment

      5 Malice
      1. Melee, Strike, Weapon Maneuver
        Melee 3
        One slimed, transformed, or devolved creature
        2d10 + 4
      2. ≤11: 11 psychic damage;
        A<2 grabbed
        12—16: 17 psychic damage;
        A<3 grabbed
        17+: 20 psychic damage;
        A<4 grabbed
      3. Effect

        The olothec pulls a target grabbed as part of this ability adjacent to them. The olothec has a double edge on strikes against a creature grabbed this way, and a grabbed target can’t save against any other effects until they are no longer grabbed.

    3. Memory of Chaos

      7 Malice
      1. The olothec broadcasts their memory of the universe in its primordial state, a sweeping cacophony of transcendental irrationality and unceasing change utterly anathema to the ordered mind. Until the end of the encounter, any creature that starts their turn within 3 of the olothec is R<3 slowed and dazed (EoT).

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