Ankheg
Level 1 SoloMight
3Agility
1Reason
-3Intuition
1Presence
-4Solo Monster
Solo Turns The ankheg takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the ankheg can take one action and one maneuver per turn.
*End Effect At the end of their turn, the ankheg can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Soft Underbelly
A prone creature gains an edge on melee strikes against the ankheg instead of taking a bane.
Bite 2d10 + 3
grabbed 17+: 16 damage;
grabbed
A size 1 target grabbed this way takes 3 acid damage at the start of each of their turns.
Claws 2d10 + 3
A<1 grabbed 12—16: 11 damage;
A<2 grabbed 17+: 14 damage;
A<3 grabbed
The ankheg can vertical slide each target up to 5 squares.
Spitfire 2d10 + 3
The affected area is covered in burning acid. An enemy who enters an affected square for the first time on their turn or starts their turn there takes 2 acid damage.
Earth Eruption (3 Malice) 2d10 + 2
The ankheg burrows up to their speed, then creates the burst when they breach the surface.
push 2
Dust Cloud
The ankheg kicks up dust into the affected area that blocks line of effect for enemies. The ankheg then shifts or burrows up to their speed.
Skitter
The ankheg shifts up to 3 squares.
Earthwalk
Difficult terrain composed of earth or loose rock doesn’t cost the ankheg extra movement.
Tunneler
When the ankheg burrows, they create a size 2 tunnel. The tunnel remains stable for one day, then collapses.
Acid Spew 2d10 + 3
The ground within the affected area is covered in a puddle of acid. A creature who enters an affected square for the first time on their turn or starts their turn there takes 2 acid damage.
Sinkhole
The ankheg shifts up to their speed by burrowing. If the ankheg ends this move underground and within 2 squares of a creature on the surface, the ankheg uses Bite against the creature.
Acid and Claws 2d10 + 3
M<1 bleeding (save ends) 12—16: 8 acid damage;
M<2 bleeding (save ends) 17+: 11 acid damage;
M<3 bleeding (save ends)