Ankheg

Level 1 Solo
Ankheg, Beast EV 30
Stamina 200
Speed 5 (burrow) Size 2 / Stability 2
Free Strike 5

Might

3

Agility

1

Reason

-3

Intuition

1

Presence

-4

Solo Monster

Solo Turns The ankheg takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the ankheg can take one action and one maneuver per turn.

*End Effect At the end of their turn, the ankheg can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Soft Underbelly

A prone creature gains an edge on melee strikes against the ankheg instead of taking a bane.

Bite 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 2 One creature or object
≤11: 9 damage 12—16: 13 damage;
grabbed
17+: 16 damage;
grabbed
Effect:

A size 1 target grabbed this way takes 3 acid damage at the start of each of their turns.

Claws 2d10 + 3

Melee, Strike, Weapon Action
Melee 2 Two creatures or objects
≤11: 8 damage;
A<1 grabbed
12—16: 11 damage;
A<2 grabbed
17+: 14 damage;
A<3 grabbed
2 Malice:

The ankheg can vertical slide each target up to 5 squares.

Spitfire 2d10 + 3

Area, Ranged, Weapon Action
1 cube within 5 One creature or object
≤11: 5 acid damage 12—16: 8 acid damage 17+: 11 acid damage
Effect:

The affected area is covered in burning acid. An enemy who enters an affected square for the first time on their turn or starts their turn there takes 2 acid damage.

Earth Eruption (3 Malice) 2d10 + 2

Area, Melee Action
4 burst Each enemy in the burst
Effect:

The ankheg burrows up to their speed, then creates the burst when they breach the surface.

≤11: 4 damage 12—16: 6 damage 17+: 7 damage;
push 2

Dust Cloud

Area Maneuver
1 burst Special
Effect:

The ankheg kicks up dust into the affected area that blocks line of effect for enemies. The ankheg then shifts or burrows up to their speed.

Skitter

Triggered Action
Self Self
A creature damages the ankheg
Effect:

The ankheg shifts up to 3 squares.

Earthwalk

Difficult terrain composed of earth or loose rock doesn’t cost the ankheg extra movement.

Tunneler

When the ankheg burrows, they create a size 2 tunnel. The tunnel remains stable for one day, then collapses.

Acid Spew 2d10 + 3

Area, Weapon Villain Action 1
10 x 1 line within 1 Each creature in the line
≤11: 5 acid damage 12—16: 8 acid damage 17+: 11 acid damage
Effect:

The ground within the affected area is covered in a puddle of acid. A creature who enters an affected square for the first time on their turn or starts their turn there takes 2 acid damage.

Sinkhole

Villain Action 2
Self Self
Effect:

The ankheg shifts up to their speed by burrowing. If the ankheg ends this move underground and within 2 squares of a creature on the surface, the ankheg uses Bite against the creature.

Acid and Claws 2d10 + 3

Area, Melee, Weapon Villain Action 3
2 burst Each creature in the burst
≤11: 5 acid damage;
M<1 bleeding (save ends)
12—16: 8 acid damage;
M<2 bleeding (save ends)
17+: 11 acid damage;
M<3 bleeding (save ends)

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  1. Ankheg Malice


    1. Burning Maw

      3 Malice
      1. The ankheg dribbles acid over their mandibles. Their next strike deals 6 acid damage until the end of their turn.

    2. Geyser

      5 Malice
      1. The ankheg tunnels underneath the encounter map cause a sudden influx of hot gas to burst from a 2-square-by-2-square area on the ground. Each enemy in an affected square must make an Agility test.

      2. ≤11: 3 damage;
        vertical push 5;
        prone
        12—16: 3 damage;
        vertical push 2
        17+: The target shifts to the nearest unoccupied space outside the area.
    3. Earth Sink

      10 Malice
      1. The area of the encounter map slowly sinks into the ground. Each creature who starts their turn on the ground and can’t burrow must spend 1 extra square of movement to leave their starting position, or 2 squares if they start their turn prone or restrained. A creature who starts and ends their turn in the same space and can’t burrow is restrained by the ground (save ends).

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