Ankheg

Level 1 Solo
Ankheg, Beast EV 30
Stamina 200
Speed 5 (burrow) Size 2 / Stability 2
Free Strike 5

Might

3

Agility

1

Reason

-3

Intuition

1

Presence

-4

Bite (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 2 Target One creature or object
≤11: 9 damage 12—16: 13 damage; grabbed 17+: 16 damage; grabbed
Effect: A size 1 target grabbed this way takes 3 acid damage at the start of each of their turns.

Claws (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 2 Target Two creatures or objects
≤11: 8 damage; A<1 grabbed 12—16: 11 damage; A<2 grabbed 17+: 14 damage; A<3 grabbed
2 Malice: The ankheg can vertical slide each target up to 5 squares.

Spitfire (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Area, Ranged, Weapon
Distance 1 cube within 5 Target One creature or object
≤11: 5 acid damage 12—16: 8 acid damage 17+: 11 acid damage
Effect: The affected area is covered in burning acid. An enemy who enters an affected square for the first time on their turn or starts their turn there takes 2 acid damage.

Earth Eruption (Action) ♦ 2d10 + 2 ♦ 3 VP

Keywords Area, Melee
Distance 4 burst Target Each enemy in the burst
Effect: The ankheg burrows up to their speed, then creates the burst when they breach the surface. ✦ ≤11 4 damage ★ 12–16 6 damage ✸ 17+ 7 damage; push 2

Dust Cloud (Maneuver)

Keywords Area
Distance 1 burst Target Special
Effect: The ankheg kicks up dust into the affected area that blocks line of effect for enemies. The ankheg then shifts or burrows up to their speed.

Skitter (Triggered Action)

Keywords
Distance Self Target Self
Trigger: A creature damages the ankheg
Effect: The ankheg shifts up to 3 squares.

Acid Spew (Villain Action 1) ♦ 2d10 + 3

Keywords Area, Weapon
Distance 10 x 1 line within 1 Target Each creature in the line
≤11: 5 acid damage 12—16: 8 acid damage 17+: 11 acid damage
Effect: The ground within the affected area is covered in a puddle of acid. A creature who enters an affected square for the first time on their turn or starts their turn there takes 2 acid damage.

Sinkhole (Villain Action 2)

Keywords
Distance Self Target Self
Effect: The ankheg shifts up to their speed by burrowing. If the ankheg ends this move underground and within 2 squares of a creature on the surface, the ankheg uses Bite against the creature.

Acid and Claws (Villain Action 3) ♦ 2d10 + 3

Keywords Area, Melee, Weapon
Distance 2 burst Target Each creature in the burst
≤11: 5 acid damage; M<1 bleeding (save ends) 12—16: 8 acid damage; M<2 bleeding (save ends) 17+: 11 acid damage; M<3 bleeding (save ends)

Solo Monster

Solo Turns The ankheg takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the ankheg can take one action and one maneuver per turn. End Effect At the end of their turn, the ankheg can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Soft Underbelly

A prone creature gains an edge on melee strikes against the ankheg instead of taking a bane.

Earthwalk

Difficult terrain composed of earth or loose rock doesn’t cost the ankheg extra movement.

Tunneler

When the ankheg burrows, they create a size 2 tunnel. The tunnel remains stable for one day, then collapses.

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