Essence Of Storms

Level 3 Troop Harrier
Elemental EV 20
Stamina 100 Immunity lightning 5
Speed 8 (fly) Size 1S / Stability 0
Free Strike 5

Might

1

Agility

2

Reason

-1

Intuition

0

Presence

2

Bluster (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Area, Magic, Melee
Distance 1 burst Target All enemies in the burst
≤11: 5 damage 12—16: 5 damage; 4 lightning damage; push 1 17+: 5 damage; 7 lightning damage; push 3
Effect: The essence shifts 3 before or after using this ability.

Convocation of Squalls (Maneuver)

Keywords Magic, Ranged
Distance Ranged 5 Target Self or 1 elemental
Effect: The target receives lightning immunity 5 until the start of the essence’s next turn if they don’t already have it.
3 Malice: The target emits a 3 aura vortex until the end of the encounter. The aura is considered difficult terrain for enemies. At the end of each of the target’s turns, the target can select 1 creature within the aura to push 5.

Thunderclap (Triggered Action) ♦ 1 VP

Keywords Magic, Melee, Ranged
Distance Melee 1 or Ranged 5 Target 1 creature or object
Trigger: The essence takes damage from the target.
Effect: The essence deals 5 lightning damage to the target.

Fickle and Free

The essence can’t be restrained, slowed, or knocked prone, and they ignore difficult terrain.

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