Essence Of Storms
Level 3 Troop HarrierElemental EV 20
Stamina 100 Immunity lightning 5
Speed 8 (fly) Size 1S / Stability 0
Free Strike 5
Might
1Agility
2Reason
-1Intuition
0Presence
2Bluster (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Area, Magic, Melee
Distance 1 burst Target All enemies in the burst
≤11: 5 damage 12—16: 5 damage; 4 lightning damage; push 1 17+: 5 damage; 7 lightning damage; push 3
Effect: The essence shifts 3 before or after using this ability.
Convocation of Squalls (Maneuver)
Keywords Magic, Ranged
Distance Ranged 5 Target Self or 1 elemental
Effect: The target receives lightning immunity 5 until the start of the essence’s next turn if they don’t already have it.
3 Malice: The target emits a 3 aura vortex until the end of the encounter. The aura is considered difficult terrain for enemies. At the end of each of the target’s turns, the target can select 1 creature within the aura to push 5.
Thunderclap (Triggered Action) ♦ 1 VP
Keywords Magic, Melee, Ranged
Distance Melee 1 or Ranged 5 Target 1 creature or object
Trigger: The essence takes damage from the target.
Effect: The essence deals 5 lightning damage to the target.
Fickle and Free
The essence can’t be restrained, slowed, or knocked prone, and they ignore difficult terrain.