Griffon

Level 2 Troop Mount
Beast, Griffon EV 16
Stamina 80
Speed 9 (fly) Size 2 / Stability 2
Free Strike 5

Might

2

Agility

2

Reason

-1

Intuition

1

Presence

2

Claw Swipes 2d10 + 2

Charge, Melee, Strike, Weapon Signature Action
Melee 1 2 creatures or objects
≤11: 7 damage;
shift 1
12—16: 10 damage;
shift 2
17+: 13 damage;
shift 3
Effect:

If this ability is used while charging, the griffon grapples one of the targets.

Crack the Earth

Area, Ranged Maneuver
3 cube within 8 (while flying) All enemies
Special:

The griffon must be grabbing a creature or object to use this maneuver.

Effect:

The griffon flies up to half their speed towards the ground and then sends the creature or object they’ve grappled hurtling towards the affected area.

≤11: 4 damage 12—16: 6 damage;
A<1 push 3
17+: 9 damage;
A<2 push 4 and prone

Wing Buffet (3 Malice) 2d10 + 3

Area, Melee Maneuver
4 × 2 line within 1 All creatures and objects
≤11: Push 3;
A<0 forced movement is vertical
12—16: Push 4;
A<1 forced movement is vertical
17+: Push 5;
A<2 forced movement is vertical

Zephyr Feint (1 Malice)

Triggered Action
Self Self
The griffon takes damage
Effect:

The griffon halves the damage, doesn’t suffer any effect associated with it, and shifts 2 squares.

Beast of Prey

Creatures have a double bane on escaping the griffon’s grab.

Steady

Creatures have a bane on power rolls that could knock the griffon or their rider prone.

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  1. Griffon Malice


    1. Swoop

      3 Malice
      1. Maneuver
        Self
        Self
      2. Effect

        The griffon flies up to their speed. The griffin makes a free strike against each creature that makes an opportunity attack against the griffon.

    2. Piercing Cry

      5 Malice
      1. A griffon acting this turn unleashes a hideous screech at an enemy within 5, forcing the creature to make an Intuition test.

      2. ≤11: Frightened (save ends) 12—16: Frightened (EoT) 17+: no effect
    3. Wildwinds

      10 Malice
      1. Winds bluster and blow throughout the battle map. Until the end of the encounter, each creature that cannot fly or is not mounted on a flying creature has their stability reduced by 5 and forced movement effects targeting them increase by 5 squares.

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