Griffon

Level 2 Troop Mount
Beast, Griffon EV 16
Stamina 80
Speed 9 (fly) Size 2 / Stability 2
Free Strike 5

Might

2

Agility

2

Reason

-1

Intuition

1

Presence

2

Claw Swipes (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Charge, Melee, Strike, Weapon
Distance Melee 1 Target 2 creatures or objects
≤11: 7 damage;
shift 1
12—16: 10 damage;
shift 2
17+: 13 damage;
shift 3
Effect:

If this ability is used while charging, the griffon grapples one of the targets.

Crack the Earth (Maneuver)

Keywords Area, Ranged
Distance 3 cube within 8 (while flying) Target All enemies
Special:

The griffon must be grabbing a creature or object to use this maneuver.

Effect:

The griffon flies up to half their speed towards the ground and then sends the creature or object they’ve grappled hurtling towards the affected area.

≤11: 4 damage 12—16: 6 damage;
A<1 push 3
17+: 9 damage;
A<2 push 4 and prone

Wing Buffet (Maneuver) ♦ 2d10 + 3 ♦ 3 Malice VP

Keywords Area, Melee
Distance 4 × 2 line within 1 Target All creatures and objects
≤11: Push 3;
A<0 forced movement is vertical
12—16: Push 4;
A<1 forced movement is vertical
17+: Push 5;
A<2 forced movement is vertical

Zephyr Feint (Triggered Action) ♦ 1 Malice VP

Keywords
Distance Self Target Self
Trigger: The griffon takes damage
Effect:

The griffon halves the damage, doesn’t suffer any effect associated with it, and shifts 2 squares.

Beast of Prey

Creatures have a double bane on escaping the griffon’s grab.

Steady

Creatures have a bane on power rolls that could knock the griffon or their rider prone.

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