Griffon
Level 2 Troop MountMight
2Agility
2Reason
-1Intuition
1Presence
2Claw Swipes 2d10 + 2
shift 1 12—16: 10 damage;
shift 2 17+: 13 damage;
shift 3
If this ability is used while charging, the griffon grapples one of the targets.
Crack the Earth
The griffon must be grabbing a creature or object to use this maneuver.
The griffon flies up to half their speed towards the ground and then sends the creature or object they’ve grappled hurtling towards the affected area.
A<1 push 3 17+: 9 damage;
A<2 push 4 and prone
Wing Buffet (3 Malice) 2d10 + 3
A<0 forced movement is vertical 12—16: Push 4;
A<1 forced movement is vertical 17+: Push 5;
A<2 forced movement is vertical
Zephyr Feint (1 Malice)
The griffon halves the damage, doesn’t suffer any effect associated with it, and shifts 2 squares.
Beast of Prey
Creatures have a double bane on escaping the griffon’s grab.
Steady
Creatures have a bane on power rolls that could knock the griffon or their rider prone.