Griffon
Level 2 Troop MountBeast, Griffon EV 16
Stamina 80
Speed 9 (fly) Size 2 / Stability 2
Free Strike 5
Might
2Agility
2Reason
-1Intuition
1Presence
2Claw Swipes (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Charge, Melee, Strike, Weapon
Distance Melee 1 Target 2 creatures or objects
≤11: 7 damage; shift 1 12—16: 10 damage; shift 2 17+: 13 damage; shift 3
Effect: If this ability is used while charging, the griffon grapples one of the targets.
Crack the Earth (Maneuver)
Keywords Area, Ranged
Distance 3 cube within 8 (while flying) Target All enemies
Special: The griffon must be grabbing a creature or object to use this maneuver.
Effect: The griffon flies up to half their speed towards the ground and then sends the creature or object they’ve grappled hurtling towards the affected area.
✦ ≤11 4 damage
★ 12-16 6 damage; A<1 push 3
✸ 17 9 damage; A<2 push 4 and prone
✦ ≤11 4 damage
★ 12-16 6 damage; A<1 push 3
✸ 17 9 damage; A<2 push 4 and prone
Wing Buffet (Maneuver) ♦ 2d10 + 2 ♦ 3 VP
Keywords Area, Melee
Distance 4 × 2 line within 1 Target All creatures and objects
≤11: Push 3; A<0 forced movement is vertical 12—16: Push 4; A<1 forced movement is vertical 17+: Push 5; A<2 forced movement is vertical
Zephyr Feint (Triggered Action) ♦ 1 VP
Keywords —
Trigger: The griffon takes damage
Effect: The griffon halves the damage, doesn’t suffer any effect associated with it, and shifts 2 squares.
Beast of Prey
Creatures have a double bane on escaping the griffon’s grab.
Steady
Creatures have a bane on power rolls that could knock the griffon or their rider prone.