Bugbear Commander

Level 2 Troop Support
Bugbear, Goblin, Humanoid, Fey EV 16
Stamina 80
Speed 5 Size 1L / Stability 0
Free Strike 5

Might

2

Agility

1

Reason

2

Intuition

0

Presence

0

Inspiring Swordplay 2d10 + 2

Attack, Melee, Weapon Signature Action
Melee 1 2 creatures or objects
≤11: 7 damage 12—16: 10 damage 17+: 13 damage;
one target is grabbed
Effect:

1 ally within 5 of the commander has an edge on their next attack until the start of the commander’s next turn.

You Next!

Action
Ranged 8 1 ally
Effect:

The target moves up to their speed and uses a signature action.

Fall Back! (5 Malice)

Action
Self and 5 burst Self and all allies
Effect:

Each target shifts up to their speed. Each target can use the Throw maneuver if they are grabbing a creature or object.

Throw

Attack, Melee Maneuver
Melee 1 1 creature or object grabbed by the commander
Effect:

Vertical push 4. An ally target doesn’t take damage from being force moved.

Catcher

Free Triggered Action
Melee 1 1 size 1 creature or object
The target is force moved into a square adjacent to the commander.
Effect:

The target is grabbed by the commander.

The Commander’s Watching

While an ally has line of effect to the commander, the ally can end one condition afflicting them at the start of their turn.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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  2. Bugbear Malice


    1. Goblin Malice Features

      X Malice
      1. The bugbear activates a malice feature available to goblins.

    2. Grab Iron Ball

      3+ Malice
      1. For every 3 malice spent, one bugbear acting this turn grabs an iron ball. The iron ball can be thrown like a creature. A creature hit by the iron ball takes an additional 3 damage and is M<1 slowed (save ends).

    3. Grab Javelin

      5+ Malice
      1. For every 5 malice spent, one bugbear acting this turn grabs a javelin. The javelin can be thrown like a creature. A creature hit by the javelin takes an additional 7 damage and is M<1 bleeding (save ends). While bleeding this way, an ally within 2 of the creature can use a free maneuver on their turn to pull the creature 2 squares.

    4. Show Them the Great Fear

      10 Malice
      1. A bugbear infuses the battle map with bu’gathic magic. Until the end of the encounter, each bugbear and ally has their speed doubled, adds the Climb keyword to their speed, and inflicts I<1 frightened (save ends) on their strikes. Each affected creature then moves up to their speed.

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