Specter

Level 1 Band Hexer
Undead EV 3
Stamina 10 Immunity corruption 1, poison 1
Speed 5 (fly, hover) Size 1M / Stability 1
Free Strike 1

Might

-5

Agility

1

Reason

0

Intuition

0

Presence

2

Decaying Touch (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Magic, Melee, Strike
Distance Melee 1 Target One creature
≤11: 3 corruption damage; P<0 weakened (save ends) 12—16: 4 corruption damage; P<1 weakened (save ends) 17+: 5 corruption damage; P<2 weakened (save ends)
2 Malice: The potency of this ability increases by 1. A living creature killed by this ability becomes a specter who appears in the target’s space under the Director’s control.

Hidden Movement (Maneuver)

Keywords
Distance Self Target Self
Effect: The specter turns invisible, moves up to their speed, and becomes visible again.

Corruptive Phasing

The specter can move through other creatures and objects at normal speed. The first time in a round that the specter passes through a creature, that creature takes 2 corruption damage. The specter doesn’t take damage from being force moved into objects.

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