Radenwight Bruxer

Level 1 Platoon Brute
Humanoid, Radenwight EV 6
Stamina 40
Speed 5 (climb) Size 1L / Stability 2
Free Strike 4

Might

2

Agility

1

Reason

-1

Intuition

0

Presence

0

Lockjaw 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 6 damage 12—16: 9 damage 17+: 12 damage;
grabbed
Effect:

While the target is grabbed, they take 2 damage at the start of each of the bruxer’s turns.

Flurry of Bites (3 Malice) 2d10 + 2

Area, Melee, Weapon Action
1 burst All enemies in the burst
≤11: 3 damage;
A<0 bleeding (save ends)
12—16: 5 damage;
A<1 bleeding (save ends)
17+: 8 damage;
A<2 bleeding (save ends)

Ready Rodent

Melee, Weapon Triggered Action
Melee 1 One creature
An ally deals damage to the target.
Effect:

The bruxer makes a free strike against the target.

Lockdown

An enemy can’t shift while adjacent to the bruxer.

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  1. Radenwight Malice


    1. Trouser Cut

      3 Malice
      1. Melee, Strike, Weapon Action Non-Minion
        Melee 1
        One creature
        2d10 + 2
      2. ≤11: 7 damage;
        push 3
        12—16: 10 damage;
        push 3;
        taunted (EoT)
        17+: 13 damage;
        push 5;
        taunted (EoT)
      3. Effect

        If a target is wearing clothing covering the lower half of their body, they must use a maneuver to pull that clothing up before they can move.

    2. Rat Race

      5 Malice
      1. Each radenwight shifts up to their speed. Wherever a radenwight ends this movement adjacent to at least one other radenwight, they can make a melee free strike against each adjacent enemy.

    3. Rally the Rodents

      7 Malice
      1. A radenwight uses music to coordinate rats to form a 10 wall of living rats scurrying atop one another into unoccupied spaces anywhere on the encounter map. The wall doesn’t block line of effect for radenwights and their allies, but it does for other creatures, as the rats coordinate their movements with the radenwights. Each square of the wall has 10 Stamina. If the last radenwight in the encounter dies and the wall is still standing, the rats let out a hideous screech as they disperse. Each enemy on the encounter map makes an Intuition test.

      2. ≤11: 7 sonic damage;
        target can’t take a respite activity during their next respite
        12—16: 5 sonic damage 17+: No effect

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