Shadow Elf Eclipse

Level 6 Leader
Fey, Shadow Elf EV 32
Stamina 180
Speed 6 (climb) Size 1M / Stability 1
Free Strike 7

Might

4

Agility

3

Reason

2

Intuition

1

Presence

2

Manifold Blade 2d10 + 4

Melee, Strike, Weapon Signature Action
Melee 1 Two creatures or objects
≤11: 11 damage;
I<2 bleeding (save ends)
12—16: 16 damage;
I<3 bleeding (save ends)
17+: 19 damage;
I<4 bleeding (save ends)
2 Malice:

The potency of this ability increases by 1.

Grasping Shadow (5 Malice) 2d10 + 4

Magic Maneuver
Ranged 5 Three creatures or objects casting a shadow
≤11: pull 5;
I<2 slowed (save ends)
12—16: pull 7;
I<3 slowed (save ends)
17+: pull 10;
I<4 slowed (save ends)
Effect:

The eclipse makes a free strike against each target pulled into an adjacent square.

PUT IT OUT!

Triggered Action
Ranged 10 Special
An enemy uses an ability that emits light, such as fire.
Effect:

The enemy has a double bane on the ability.

End Effect

At the end of their turn, the eclipse can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Of the Umbra

The eclipse ignores concealment granted by darkness. While the eclipse is in direct sunlight, they have damage weakness 3. While the eclipse is concealed, they have damage immunity 3.

From the Shadows

Villain Action 1
Ranged 5 All allies
Effect:

The eclipse calls forth one brush stalker that appears within distance. Each target then shifts up to their speed and makes a free strike.

Cast Away All Hope

Magic Villain Action 2
3 burst All enemies in the burst
Effect:

The eclipse dispels their enemies’ hard-earned advantages, removing each target’s surges. Each ally ignores edges and additional effects of each target’s damaging abilities until the end of the round.

Umbral Hunger 2d10 + 4

Area, Magic, Ranged Villain Action 3
3 cube within 5 All enemies in the cube
≤11: 7 corruption damage 12—16: 12 corruption damage 17+: 15 corruption damage
Effect:

R<3 speed becomes zero (save ends). The affected area is shrouded in darkness and becomes concealment. When an enemy starts their turn in an affected square, they take 5 corruption damage.

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  1. Shadow Elf Malice


    1. Watch Me Disappear

      3 Malice
      1. All shadow elves acting on this turn can hide as a free maneuver while concealed.

    2. Extra Dimension

      5 Malice
      1. All shadow elves acting on this turn inflict I<2 bleeding (save ends) or slowed (save ends) on their strikes, even if their attacks already inflict a condition.

    3. Home is Where the Hurt Is

      7 Malice
      1. The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra ability. The potency of all shadow elf abilities increases by 2, and a creature needs an 8 or higher to end a save ends effect inflicted by a shadow elf, as they are impacted by the condition across two worlds.

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