Radenwight Piper

Level 1 Platoon Support
Humanoid, Radenwight EV 6
Stamina 30
Speed 5 (climb) Size 1S / Stability 0
Free Strike 3

Might

0

Agility

0

Reason

0

Intuition

2

Presence

1

Piercing Trill 2d10 + 2

Magic, Melee, Ranged, Strike Signature Action
Melee 1 or Ranged 10 One creature or object
≤11: 5 sonic damage;
push 1
12—16: 7 sonic damage;
push 3
17+: 9 sonic damage;
push 4
Effect:

The piper or an ally within distance regains Stamina equal to half the damage dealt.

Vivace Vivace!

Area, Magic Maneuver
3 burst Each ally in the burst
Effect:

Each target who has used their Ready Rodent ability since their last turn regains the use of their triggered action.

2 Malice:

The area increases to 6 burst.

Ready Rodent

Melee, Weapon Triggered Action
Melee 1 One creature
An ally deals damage to the target.
Effect:

The piper makes a free strike against the target.

Musical Suggestion

At the end of the piper’s turn, they can choose an adjacent creature and slide them 2, ignoring stability.

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  1. Radenwight Malice


    1. Trouser Cut

      3 Malice
      1. Melee, Strike, Weapon Action Non-Minion
        Melee 1
        One creature
        2d10 + 2
      2. ≤11: 7 damage;
        push 3
        12—16: 10 damage;
        push 3;
        taunted (EoT)
        17+: 13 damage;
        push 5;
        taunted (EoT)
      3. Effect

        If a target is wearing clothing covering the lower half of their body, they must use a maneuver to pull that clothing up before they can move.

    2. Rat Race

      5 Malice
      1. Each radenwight shifts up to their speed. Wherever a radenwight ends this movement adjacent to at least one other radenwight, they can make a melee free strike against each adjacent enemy.

    3. Rally the Rodents

      7 Malice
      1. A radenwight uses music to coordinate rats to form a 10 wall of living rats scurrying atop one another into unoccupied spaces anywhere on the encounter map. The wall doesn’t block line of effect for radenwights and their allies, but it does for other creatures, as the rats coordinate their movements with the radenwights. Each square of the wall has 10 Stamina. If the last radenwight in the encounter dies and the wall is still standing, the rats let out a hideous screech as they disperse. Each enemy on the encounter map makes an Intuition test.

      2. ≤11: 7 sonic damage;
        target can’t take a respite activity during their next respite
        12—16: 5 sonic damage 17+: No effect

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