Shadow Elf Panther

Level 4 Platoon Brute
Fey, Humanoid, Shadow Elf EV 12
Stamina 70
Speed 5 (climb) Size 1M / Stability 0
Free Strike 6

Might

3

Agility

2

Reason

-1

Intuition

1

Presence

1

Dusk Cleave 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 9 damage 12—16: 13 damage 17+: 16 damage;
I<3 bleeding (save ends)
Effect:

The panther makes a free strike against a creature or object adjacent to the target.

Bladestorm (3 Malice) 2d10 + 3

Area, Ranged, Weapon Action
2 burst All enemies in the burst
≤11: 5 corruption damage 12—16: 8 corruption damage;
I<2 dazed (save ends)
17+: 10 corruption damage;
I<3 dazed (save ends)
Effect:

The panther has a double edge on strikes against targets dazed by this ability.

Of the Umbra

The panther ignores concealment granted by darkness. While the panther is in direct sunlight, they have damage weakness 3. While the panther is concealed, they have damage immunity 3.

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  1. Shadow Elf Malice


    1. Watch Me Disappear

      3 Malice
      1. All shadow elves acting on this turn can hide as a free maneuver while concealed.

    2. Extra Dimension

      5 Malice
      1. All shadow elves acting on this turn inflict I<2 bleeding (save ends) or slowed (save ends) on their strikes, even if their attacks already inflict a condition.

    3. Home is Where the Hurt Is

      7 Malice
      1. The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra ability. The potency of all shadow elf abilities increases by 2, and a creature needs an 8 or higher to end a save ends effect inflicted by a shadow elf, as they are impacted by the condition across two worlds.

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