High Elf Deathtouch

Level 2 Platoon Artillery
Fey, High Elf, Humanoid EV 8
Stamina 30
Speed 5 Size 1M / Stability 0
Free Strike 5

Might

2

Agility

0

Reason

1

Intuition

0

Presence

1

Heartpiercer 2d10 + 2

Ranged, Strike, Weapon Signature Action
Ranged 15 1 creature
≤11: 7 damage 12—16: 10 damage 17+: 13 damage;
R<1 bleeding (save ends) ;
I<1 frightened (save ends) ;
P<1 restrained (save ends)
5 Malice:

The ability replaces Strike with the Area keyword, the distance becomes 3 cube within 10, and it targets all creatures in the cube.

Kiss of Death

Magic Maneuver
Melee 1 1 ally
Effect:

The target’s speed increases by 5 and they cannot get results lower than tier 3 on their power rolls. The target immediately dies at the end of their next turn.

Otherworldly Grace

At the start of their turn, the deathtouch can turn the duration of one save ends effect they suffer from into EoT.

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  1. High Elf Malice


    1. Chaincast

      3 Malice
      1. Until the end of the round, whenever a high elf uses a Magic ability, they can use it as if they were occupying the space of another high elf on the encounter map to whom they have line of effect.

    2. Gift From an Accursed Tome

      5 Malice
      1. Area, Magic Action Non-Minion
        5 × 1 line within 1
        All enemies
      2. ≤11: 5 damage;
        R<1 condition (save ends)
        12—16: 9 damage;
        R<2 condition (save ends)
        17+: 12 damage;
        R<3 condition (save ends)
      3. Effect

        The high elf chooses damage type and condition afflicted from one of the following pairs: cold and slowed, poison and weakened, or corruption and frightened of the high elf.

    3. In Defiance of Time

      7 Malice
      1. Until the end of the round, all high elves have their speed increased by 4. When a high elf uses an ability against an enemy, each high elf adjacent to the enemy can make a free strike against them.

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