Ghost
Level 1 LeaderMight
-2Agility
2Reason
0Intuition
0Presence
3Heat Death 2d10 + 3
P<1 slowed (save ends) 12—16: 10 cold damage;
P<2 slowed (save ends) 17+: 13 cold damage;
P<3 slowed (save ends)
The next strike made against the target has an edge.
Haunt
The target shifts up to their speed.
The ghost chooses one additional target.
Shriek (1 Malice)
The ghost halves the incoming damage and the target takes 2 sonic damage.
Phantom Flow
Each incorporeal undead creature within 10 squares of the ghost ignores difficult terrain.
Paranormal Activity
Each target floats 1 square into the air and is pulled 5 squares toward the nearest enemy within 3 squares of them.
Spirited Away 2d10 + 2
A levitated target floats 1 square off the ground when they are first affected, then rises 1 square at the end of each of their turns. If a levitated target can’t already fly, they can fly but are slowed and weakened while flying in this way.
Awful Wail 2d10 + 3
P<2 the target is reduced to 1 Stamina if they have 2 or more Stamina after taking damage.
Corruptive Phasing
The ghost can move through other creatures and objects at normal speed. The first time in a round that the ghost passes through a creature, that creature takes 2 corruption damage. The ghost doesn’t take damage from being force moved into objects.