Ghost

Level 1 Leader
Undead EV 12
Stamina 80 Immunity corruption 3, poison 3
Speed 6 (fly, hover) Size 1M / Stability 1
Free Strike 4

Might

-2

Agility

2

Reason

0

Intuition

0

Presence

3

Heat Death (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Magic, Ranged, Strike
Distance Ranged 5 Target Two creatures
≤11: 7 cold damage; P<1 slowed (save ends) 12—16: 10 cold damage; P<2 slowed (save ends) 17+: 13 cold damage; P<3 slowed (save ends)
Effect: The next strike made against the target has an edge.

Haunt (Maneuver)

Keywords Ranged
Distance Ranged 8 Target Self or one incorporeal ally
Effect: The target shifts up to their speed.
2 Malice: The ghost chooses one additional target.

Shriek (Triggered Action) ♦ 1 VP

Keywords Magic
Distance Melee 1 Target The triggering creature
Trigger: A creature within distance targets the ghost with a strike.
Effect: The ghost halves the incoming damage and the target takes 2 sonic damage.

Paranormal Activity (Villain Action 1)

Keywords Area, Magic
Distance 5 burst Target Each size 1S or larger object in the burst
Effect: Each target floats 1 square into the air and is pulled 5 squares toward the nearest enemy within 3 squares of them.

Spirited Away (Villain Action 2) ♦ 2d10 + 2

Keywords Area, Magic
Distance 5 burst Target Each enemy in the burst
≤11: P<1 levitated (EoT) (see effect) 12—16: P<2 levitated (EoT) 17+: P<3 levitated for the rest of the encounter
Effect: A levitated target floats 1 square off the ground when they are first affected, then rises 1 square at the end of each of their turns. If a levitated target can’t already fly, they can fly but are slowed and weakened while flying in this way.

Awful Wail (Villain Action 3) ♦ 2d10 + 3

Keywords Area, Magic
Distance 5 burst Target Each enemy in the burst
≤11: 3 sonic damage 12—16: 5 sonic damage 17+: 8 sonic damage
Effect: P<2 the target is reduced to 1 Stamina if they have 2 or more Stamina after taking damage.

Phantom Flow

Each incorporeal undead creature within 10 squares of the ghost ignores difficult terrain.

Corruptive Phasing

The ghost can move through other creatures and objects at normal speed. The first time in a round that the ghost passes through a creature, that creature takes 2 corruption damage. The ghost doesn’t take damage from being force moved into objects.

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