Hobgoblin Brandbearer

Level 4 Minion Hexer
Goblin, Hobgoblin, Humanoid, Infernal EV 12
Stamina 7 Immunity fire 2
Speed 5 Size 1M / Stability 0
With Captain Edge on strikes Free Strike 2

Might

0

Agility

1

Reason

2

Intuition

0

Presence

3

Searing Grasp 2d10 + 3

Magic, Melee, Strike Signature Action
Melee 1 1 creature or object per minion
≤11: 2 fire damage 12—16: 4 fire damage;
M<2 fire weakness 5 (save ends)
17+: 6 fire damage;
M<3 fire weakness 5 (save ends)

Open Furnace

An enemy that takes fire damage receives 1 additional fire damage for each adjacent brandbearer.

Infernal Ichor

If the brandbearer’s Stamina drops to 0, they spray burning blood. Each creature within 1 of the brandbearer takes 2 fire damage.

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  1. Hobgoblin Malice


    1. Goblin Malice Features

      X Malice
      1. The hobgoblin activates a malice feature available to goblins.

    2. Operation Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

    3. Operation Tactical Swarm

      5 Malice
      1. All hobgoblins shift up to their speed and take the Defend action.

    4. Operation Earthsear

      7 Malice
      1. The ground throughout the encounter map becomes blazing hot until the end of the round. An enemy takes 1 fire damage for each affected square they enter. An enemy that ends their turn in an affected square has fire weakness 2 until the start of their next turn.

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