Demon Ensnarer

Level 1 Minion Brute
Abyssal, Demon EV 6
Stamina 5 Weakness Holy 3
Speed 5 Size 1M / Stability 0
With Captain Melee distance +2 Free Strike 2

Might

2

Agility

0

Reason

-1

Intuition

-1

Presence

-1

Barbed Tongues 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 3 One creature or object per minion
≤11: 2 damage;
pull 1
12—16: 4 damage;
pull 2
17+: 5 damage;
pull 3
Effect:

If the target is pulled adjacent to the ensnarer, the ensnarer makes a free strike against them.

Soulsight

Each creature within 2 of the ensnarer can’t be hidden from them.

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  1. Demon Malice


    1. Soulburn

      3 Malice
      1. Each demon acting this turn has a double edge on their abilities.

    2. Abyssal Rift

      7 Malice
      1. Two size 2 rifts to the Abyssal Wasteland appear at locations of your choosing. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon creature who enters the rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map.

        An abyssal rift is an immovable object that has Stamina 25, weapon immunity 5, and holy weakness 5. A creature who has the Magic or Psionics skill can make a hard Reason or Intuition test as a maneuver while adjacent to a rift to destabilize it. On success, the rift closes. On failure, the rift regains 5 Stamina. The rift closes when there are no demons remaining on the encounter map.

    3. Abyssal Evolution

      7 Malice
      1. A demon minion of your choice turns into a non-minion demon of the same level.

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