War Dog Thanatite

Level 6 Band Controller
Humanoid, War Dog EV 8
Stamina 35
Speed 5 Size 1M / Stability 0
Free Strike 3

Might

1

Agility

1

Reason

2

Intuition

3

Presence

1

Snaking Entrails 2d10 + 3

Magic, Ranged Signature Action
Ranged 10 1 ally
Effect:

The target dies. The thanatite makes one power roll against each enemy within 2 of the target:

≤11: 3 corruption damage;
A<1 slowed (save ends)
12—16: 5 corruption damage;
A<2 slowed (save ends)
17+: 7 corruption damage;
A<3 restrained (save ends)
3 Malice:

If an affected enemy is adjacent to a corpse, they are frightened of the thanatite (save ends).

Wall of Flesh

Area, Magic, Ranged Maneuver
10 wall within 10 One corpse
Effect:

The target is molded into a wall of blood and bone. The wall must share at least one square with the target. Each enemy within the affected area vertical slides 2 and is knocked prone. Each square of wall has 3 Stamina.

Loyalty Collar

When the thanatite dies, they explode, dealing 2d6 damage to each adjacent enemy.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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  2. War Dog Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The war dog activates a malice feature available to war dogs level 3 or lower.

    2. Loyalty Unto Death

      3 Malice
      1. Magic, Ranged Maneuver
        Ranged 10
        Two war dogs with loyalty collars
      2. Effect

        Each target shifts up to their speed and has their loyalty collar detonates, killing them instantly. Enemies adjacent to each target must make a Presence test.

      3. ≤11: push 4;
        frightened of the nearest non-minion war dog (save ends)
        12—16: push 2;
        frightened of the nearest non-minion war dog (EoT)
        17+: push 2

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