Dwarf Marauder Lord
Level 3 LeaderMight
3Agility
0Reason
2Intuition
1Presence
0Levitating Axes (Action) ♦ 2d10 + 3 ♦ Signature
slide 1 12—16: 12 damage;
slide 3 17+: 15 damage;
slide 5
A target restrained by a dwarf can be slid by this ability.
A target that is force moved adjacent to an ally with this ability is restrained (EoT).
Magnetomancy (Maneuver)
Vertical slide 5. A target restrained by a dwarf can be slid by this ability.
This ability gains the Area keyword, its distance becomes 10 burst, and it now targets restrained creatures.
Your Weapon is Useless (Triggered Action)
The target takes half damage from the attack. The attacker takes 4 damage.
End Effect
At the end of their turn, the marauder lord can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Ajax Will Pay Well for These Specimens (Villain Action 1)
The marauder lord uses Levitating Axes against each target. The marauder lord makes one power roll against all targets.
Don’t Let Them Escape! (Villain Action 2)
Each target shift up to their speed. The marauder lord then uses Levitating Axes.
Test Your Metal! (Villain Action 3)
The marauder lord creates three 2-square metal objects in unoccupied squares within distance. When the marauder lord uses Magnetomancy, they can additionally target one of these objects.