Dwarf Marauder Lord

Level 3 Leader
Dwarf, Humanoid EV 20
Stamina 132
Speed 5 Size 1M / Stability 4
Free Strike 5

Might

3

Agility

0

Reason

2

Intuition

1

Presence

0

Levitating Axes (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Psionic, Strike, Weapon
Distance Melee 1 or Ranged 10 Target Two creature or objects
≤11: 8 damage; slide 1 12—16: 12 damage; slide 3 17+: 15 damage; slide 5
Effect: A target restrained by a dwarf can be slid by this ability.
3 Malice: A target that is force moved adjacent to an ally with this ability is restrained (EoT).

Magnetomancy (Maneuver)

Keywords Psionic, Ranged
Distance Ranged 10 Target 1 creature or object
Effect: Vertical slide 5. A target restrained by a dwarf can be slid by this ability.
5 Malice: This ability gains the Area keyword, its distance becomes 10 burst, and it now targets restrained creatures.

Your Weapon is Useless (Triggered Action)

Keywords Psionic
Distance Self or ranged 10 Target Self or 1 ally
Trigger: A creature makes a melee strike against the target.
Effect: The target takes half damage from the attack. The attacker takes 4 damage.

Ajax Will Pay Well for These Specimens (Villain Action 1)

Keywords Area, Psionic, Weapon
Distance 5 cube within 10 Target All enemies in the cube
Effect: The marauder lord uses Levitating Axes against each target. The marauder lord makes one power roll against all targets.

Don’t Let Them Escape! (Villain Action 2)

Keywords Area
Distance 5 burst Target All allies in the burst
Effect: Each target shift up to their speed. The marauder lord then uses Levitating Axes.

Test Your Metal! (Villain Action 3)

Keywords Psionic
Distance Ranged 10 Target special
Effect: The marauder lord creates three 2-square metal objects in unoccupied squares within distance. When the marauder lord uses Magnetomancy, they can additionally target one of these objects.

End Effect

At the end of their turn, the marauder lord can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

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