Dwarf Marauder Lord

Level 3 Leader
Dwarf, Humanoid EV 20
Stamina 132
Speed 5 Size 1M / Stability 4
Free Strike 5

Might

3

Agility

0

Reason

2

Intuition

1

Presence

0

Levitating Axes 2d10 + 3

Melee, Psionic, Strike, Weapon Signature Action
Melee 1 or Ranged 10 Two creature or objects
≤11: 8 damage;
slide 1
12—16: 12 damage;
slide 3
17+: 15 damage;
slide 5
Effect:

A target restrained by a dwarf can be slid by this ability.

3 Malice:

A target that is force moved adjacent to an ally with this ability is restrained (EoT).

Magnetomancy

Psionic, Ranged Maneuver
Ranged 10 1 creature or object
Effect:

Vertical slide 5. A target restrained by a dwarf can be slid by this ability.

5 Malice:

This ability gains the Area keyword, its distance becomes 10 burst, and it now targets restrained creatures.

Your Weapon is Useless

Psionic Triggered Action
Self or ranged 10 Self or 1 ally
A creature makes a melee strike against the target.
Effect:

The target takes half damage from the attack. The attacker takes 4 damage.

End Effect

At the end of their turn, the marauder lord can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Ajax Will Pay Well for These Specimens

Area, Psionic, Weapon Villain Action 1
5 cube within 10 All enemies in the cube
Effect:

The marauder lord uses Levitating Axes against each target. The marauder lord makes one power roll against all targets.

Don’t Let Them Escape!

Area Villain Action 2
5 burst All allies in the burst
Effect:

Each target shift up to their speed. The marauder lord then uses Levitating Axes.

Test Your Metal!

Psionic Villain Action 3
Ranged 10 special
Effect:

The marauder lord creates three 2-square metal objects in unoccupied squares within distance. When the marauder lord uses Magnetomancy, they can additionally target one of these objects.

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  1. Dwarf Malice


    1. Breaching Charge

      3+ Malice
      1. A dwarf can destroy one adjacent object or square of wall for every 3 malice spent. Each enemy adjacent to the destroyed object or square takes the object’s Stamina in damage (3 wood / 6 stone / 9 metal).

    2. Rappelling Barrage

      5 Malice
      1. All dwarves acting this turn gain the climb keyword to their movement. At any point during their movement, they can make a free strike.

    3. Snaring Line

      7 Malice
      1. Area, Magic, Ranged Maneuver (Non-Minion)
        1 × 10 line within 10
        All enemies
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 8 damage;
        restrained (EoT)
        12—16: 6 damage;
        slowed (EoT)
        17+: No effect
      4. Effect

        The snaring line remains until the end of the encounter. An enemy that moves into an affected square for the first time on their turn must make the test.

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