Goblin Sniper

Level 1 Minion Artillery
Goblin, Humanoid EV 6
Stamina 3
Speed 5 (climb) Size 1S / Stability 0
With Captain Ranged distance +5 Free Strike 2

Might

-2

Agility

2

Reason

0

Intuition

0

Presence

-1

Bow 2d10 + 2

Ranged, Strike, Weapon Signature Action
Ranged 10 One creature or object per minion
≤11: 2 damage 12—16: 4 damage 17+: 5 damage
Effect:

If the sniper doesn’t use a move action this turn, the ability has an edge.

Crafty

The sniper doesn’t provoke opportunity attacks by moving.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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