Lizardfolk Deathrex
Level 1 LeaderMight
3Agility
2Reason
0Intuition
1Presence
2Ripper Spear (Action) ♦ 2d10 + 3 ♦ Signature
pull 1;
A<1 bleeding (save ends) 12—16: 10 damage;
pull 1;
A<2 bleeding (save ends) 17+: 13 damage;
pull 2;
A<3 bleeding (save ends)
One target that is adjacent to the deathrex is grabbed by the deathrex’s mouth.
Death Roll (Action) ♦ 2d10 + 3 ♦ 3 Malice VP
M<1 dazed (save ends) 12—16: 12 damage;
M<2 dazed (save ends) 17+: 15 damage;
M<3 dazed (save ends)
The target is released from the grab and slides 5.
Trundle (Maneuver)
The deathrex moves up to their speed. The deathrex can make a free strike on each creature that makes an opportunity attack against them during this movement.
Swat The Fly (Triggered Action)
Slide 5.
Snack Attack (Villain Action 1)
Each target moves up to their speed and makes a free strike. A target receives temporary Stamina equal to the amount of damage they dealt during this action.
Shed Some Skin (Villain Action 2)
The deathrex shifts up to their speed, leaving behind a skin shed duplicate in the space that they started in. The duplicate has 10 Stamina, has no villain actions, shares the rest of the deathrex’s characteristics, and takes their turn at the same time as the deathrex.
Thresher Thrasher (Villain Action 3)
Each target moves up to their speed. Until the end of the encounter, when a creature enters or starts their turn adjacent to a target, the target can make a free strike against them.
Rex Reptilian Escape
While the deathrex still has a tail, whenever the deathrex is inflicted with an EoT or save ends effect, the deathrex can lose their tail to immediately end the effect and shift 2.