Hobgoblin Smokebinder

Level 5 Platoon Mount
Goblin, Hobgoblin, Humanoid, Infernal EV 14
Stamina 70 Immunity fire 5
Speed 7 (fly, hover) Size 1M / Stability 0
Free Strike 6

Might

1

Agility

3

Reason

2

Intuition

1

Presence

0

Choking Bolt 2d10 + 3

Magic, Ranged, Strike Signature Action
Ranged 5 1 creature or object
≤11: 9 fire damage 12—16: 14 fire damage 17+: 17 fire damage;
R<3 slowed (save ends)
Effect:

If the smokebinder had an edge on the power roll, the target cannot communicate with anyone until the end of their next turn.

Smoke Bomb (3 Malice)

Area, Magic, Melee Maneuver
3 Burst All enemies in the burst
Effect:

Each target makes a Might test.

≤11: 11 damage;
target has a double bane on their next power roll
12—16: 9 damage;
target has a bane on their next power roll
17+: 5 damage

Essence of Smoke

The smokebinder can move through other creatures and objects at normal speed. The smokebinder automatically hides at the end of their turn if they didn’t take any damage since their last turn.

Infernal Ichor

If the smokebinder’s Stamina drops to 0, they spray burning blood. Each creature within 1 of the smokebinder takes 3 fire damage.

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  1. Hobgoblin Malice


    1. Goblin Malice Features

      X Malice
      1. The hobgoblin activates a malice feature available to goblins.

    2. Operation Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

    3. Operation Tactical Swarm

      5 Malice
      1. All hobgoblins shift up to their speed and take the Defend action.

    4. Operation Earthsear

      7 Malice
      1. The ground throughout the encounter map becomes blazing hot until the end of the round. An enemy takes 1 fire damage for each affected square they enter. An enemy that ends their turn in an affected square has fire weakness 2 until the start of their next turn.

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