Orc Godcaller

Level 1 Platoon Support
Humanoid, Orc EV 6
Stamina 30
Speed 6 Size 1M / Stability 0
Free Strike 3

Might

1

Agility

0

Reason

0

Intuition

1

Presence

2

Power Chord 2d10 + 2

Magic, Melee, Ranged, Strike Signature Action
Melee 1 or Ranged 10 1 creature or object
≤11: 5 sonic damage 12—16: 7 sonic damage 17+: 9 sonic damage;
P<2 weakened (save ends)

Cadenza

Magic, Ranged Action
Ranged 10 1 ally
Effect:

The target moves up to their speed and uses an action.

3 Malice:

The godcaller targets a second ally.

Rallying Ostinato (2 Malice)

Magic Maneuver
Self and Ranged 10 Self and up to 3 allies
Effect:

Each target regains 15 Stamina and ignores difficult terrain until the end of the encounter.

Relentless

If the godcaller’s Stamina drops to 0, they can make a free strike before dying. If the target is reduced to 0 Stamina or killed by the strike, the godcaller lives and their Stamina is reduced to 1 instead.

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  1. Orc Malice


    1. Overwhelming March

      3 Malice
      1. Each orc shifts up to their speed, moving through enemy squares if they can. Each enemy that was passed through during this movement makes a Might test.

      2. ≤11: 6 damage;
        prone
        12—16: 4 damage;
        prone
        17+: Push 2
    2. Mohler Trench

      5 Malice
      1. An orc acting this turn summons 2 mohlers out of the ground to dig a 1 × 10 line trench within 10 and join the encounter. The trench is 2 squares deep and is considered difficult terrain. The trench cannot be created directly underneath creatures.

    3. Mohler Cavity

      7 Malice
      1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one character is standing. The mohlers leave, and the area is considered difficult terrain. Each orc in the area can shift into the nearest unoccupied square outside of the pit before it is completed. Each non-orc in the area makes an Agility test.

      2. ≤11: 9 damage;
        target falls;
        prone can’t stand (EoT)
        12—16: 6 damage;
        target falls
        17+: Target can shift into the nearest unoccupied square outside of the pit

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