Demon Ruinant

Level 1 Band Harrier
Abyssal, Demon EV 3
Stamina 15 Weakness Holy 3
Speed 6 Size 1M / Stability 0
Free Strike 1

Might

0

Agility

2

Reason

0

Intuition

0

Presence

1

Bloodletting Claws 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 Two creatures or objects
≤11: 3 damage 12—16: 4 damage 17+: 5 damage;
M<2 bleeding (save ends)

Salt Wounds (3 Malice) 2d10 + 2

Magic, Ranged Maneuver
Ranged 10 Three creatures without full Stamina
≤11: 1 corruption damage 12—16: 2 corruption damage 17+: 3 corruption damage

Lethe

While winded, the ruinant has an edge on strikes, and strikes have an edge against them.

Soulsight

Each creature within 2 of the ruinant can’t be hidden from them.

Report Issue

You must be logged in to report an issue.

Log in
  1. Demon Malice


    1. Soulburn

      3 Malice
      1. Each demon acting this turn has a double edge on their abilities.

    2. Abyssal Rift

      7 Malice
      1. Two size 2 rifts to the Abyssal Wasteland appear at locations of your choosing. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon creature who enters the rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map.

        An abyssal rift is an immovable object that has Stamina 25, weapon immunity 5, and holy weakness 5. A creature who has the Magic or Psionics skill can make a hard Reason or Intuition test as a maneuver while adjacent to a rift to destabilize it. On success, the rift closes. On failure, the rift regains 5 Stamina. The rift closes when there are no demons remaining on the encounter map.

    3. Abyssal Evolution

      7 Malice
      1. A demon minion of your choice turns into a non-minion demon of the same level.

    Report Issue

    You must be logged in to report an issue.

    Log in